Rugby: Wave After Wave

Great site and excellent drills. Easy to understand and apply in training....
Tyrone, Rugby Coach

DESCRIPTION

  • The front line of players run towards the other side of the grid while passing the ball down the line. When the last player in the line receives the ball the line form behind runs through and receives the ball to continue to the other side of the grid.
  • The first wave should realign behind the second wave, when the second wave has the ball.

COACHING POINTS

Remember, select the coaching points that you feel are best suited to your session and training goals. Your own coaching points are also important!

  • Ball carrier predominantly carries the ball in two hands to maximize passing and offload options.
  • Passes over short distance do not need to be spin passes.
  • Passes are weighted correctly in terms of speed, distance, and position.
  • The receivers hands are out.
  • Passes are efficient and draw the ball across their body in one motion, when quick hands is the preferred option.
  • Pop passes are used when giving an inside or outside ball.
  • Players should, at some point, feel free to be creative and experiment.
  • Don't get hung up on mistakes, they happen - get over it! Give your players the freedom to make mistakes and to learn from them. The next pass is the most important pass, you as the coach need to adjust players passing style etc.
  • Encourage a high tempo and a culture of working hard, but having fun.
  • Players communicate with one another using the 3 E's: efficient, effective, encouraging.
  • If defenders are introduced: Players should work together and draw defenders away from the space they wish to attack.

PROGRESSION

Don't stop the players being creative with this! Let them be creative, discovering inside and outside passes, flick passes to support players, switches etc. Lets see what they think is possible!

Progression 2: A skill is not a skill until it can be preformed under pressure, so add some. You might think about introducing one, two, three and then four defenders. At this point all that creative magic should happen as players play what they see, and use the waves to provide support.

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MORE Warm Up DRILLS

Flip It

Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defence. Nominate a Scrum Half for each team. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must go to ground, present the ball, two of their teammates ruck over (staying over the ball), and the Scrum Half moves the ball for the next phase of attack. When you start playing this game make sure that the defence is employing your defensive pattern around the ruck. As the game develops consider telling the defenders that they must have one or more players at the back of the ruck, if they are not fast enough to do this - push them back 10 meters. It’s important that defenders are employing their defensive pattern behind the primary defensive line. Have attacking players do what they normally would at the ruck. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! When you feel the time is appropriate, usually during a ruck, blow you whistle and should FLIP IT – kicking in or throwing in a second ball to the back 3/2 defenders on the team currently in defence OR just kick it behind the defenders. The defensive team goes, without hesitation, into attack. The team that was attacking goes into defence and you or an assistant coach remove the other ball from play when you can. Ideally you might have two balls with different markings. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you!

Warm Up

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