This game you can pass and run with the ball in any direction.
The coach will pick a direction for the team to play, the other team will try stop them from scoring.
When the attacker gets touched its a turn over.
Attacking team have to make a certain amount of passes before scoring.
This game is to increace heart rate, reaction times and footwork.
The aim of the game is to tap/slap either the soulder, knee, or foot of your partner.
Shoulder - 2 points
Knee - 3 points
Foot - 5 points
Good for contact warm up - essential to stay light on feet, and foot in close (2 skills you work on in tackling)
Set up 4 grids of about 8-10m by 5m.
3 players start on the first grid, working from one end to the other, covering the 5m distance.
Players continue working like this, until they reach the end of the grid.
Once the coach blows his whistle the line may press off.
Put pressure on attacking side.
Force ball back inside.
More numbers in defence than attackers.
When the ball is at the edge of the field near 5m lines.
Attackers playing close to the game line.
Lead from Outside backs.
Line up outside shoulder of attackers.
Run Up and In.
Fast Line speed.
Stay connected to inside man.
Resposible for the space inside you.
Aim for Man&Ball hits or interceptions.
4 + groups Balls All players have a ball, start by passing the ball once left then twice right, then 3 times left etc. if the ball goes down you start again. Winning team is the team who competes the most amount of passes without the ball going down.
Coach gives orders and the players do it. Example include: coach says do a press-up, coach says touch the groud with your right hand, coach says jump up and clap your hands, coach says pass the ball, coach says jog on the spot. You might have youngers players who don't do as they are told quick enough - be out of the game. But keep it fun!
The lead runner chooses one of two sides to run. One or two players behind have to react and chase the lead runner around the arch.
Two players are competing to manoeuver around the sticks or cones and get over the line. Set up sticks (or cones) on the pitch as shown in the video. Players line up in two lines and on the coaches signal/whistle players begin the drill.
From the start position, run out to the centre set of cones. Quickly move sideways to the left set of cones and then move quickly sideways to the right set of cones. Return sideways to the center set of cones and then run quickly backwards to the start position.
Ball carrier goes forward, hitting in on the shield, turning to pop the call to a support player who passes the ball across the grid into the second channel for the first player in the opposite channel to take and advance on the the shield in their channel. They hit in on the shield, turning to pop the ball to a support player who then passes the ball to the next receiver in the first channel. Keep going, but don't forget to change the players on the tackle shields.
Break your players down into groups of 3. In each area there should be 1 player with a tackle shield, 1 player with a tackle bag, and one with nothing. Tell players to do the following..... One player stands five meters from the start of the channel holding up a tackle bag. One player stands at the opposite end of the channel with a tackle shield. One player will be running and making contact at any given time. The Player with nothing in hand runs to the player with the pad and drives them across the grid. On reaching the end they swap roles and the other player runs across the grid to the tackle bag, hits hard, and makes a tackle at the end of the grid. Following the tackle the players swap roles the new player runs across to the player with the pad and the exercise continues.
Players line up at least 2 or 3 behind a cone. The ball starts at one end with the player running up to the cone in front of him and passing to the next player waiting on the cone. As a player has passed he must quickly run around the grid and fall back into position. The Ball is constantly within the grid moving from right to left.
2 Teams. Half Pitch. Touch Game with conditions; Attacker once touched must go down, bounce back up and drive into defender, then perform a long place. While all defenders retreat 3m and hit the floor and bounce back up again before continuing play.
Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defense. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must pass the ball right away, the type of touch were playing is based on one touch off-load, but you can use any touch variation that works best with respect to your training goals. When the coach shouts DEFENCE DOWN - every defensive player must do 1/2/3 press ups (you choose the number). The attack can continue while the defence is down. When you start playing this game make sure that the defense is employing your defensive pattern. If the defence infringes with respect to the law or they are not fast enough to get onside - push them back 10 meters. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! When there is a mistake - turn the ball over. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you!
This exercise is all about getting deep lines of support, speed onto the ball, warming up the entire body, and getting fit for rugby - in this one we're doing lots and achieving more than your players may realize. Using cones, mark out a box - size depends on your coaching goals. Have 4 passing units, 1 on each side of the box. Decide on the numbers that you would like in each unit, depends on the number of players at training and your goals for the training session. Give the first player in one of the units a ball, and the last player in the opposite facing unit a ball. The ball carrier starts on their feet, but the rest of the unit starts laying down on the ground. They can only get up to receive the ball when the ball carrier (who will be passing the ball to them) has advanced 1 meter. When the ball gets to the end of the line, the last receiver passes to the first receiver in the line closest to them. The units that have just finished should quickly change place to that the first runner is different each time, they should set and get ready to go again. Keep the action going.
In fours players are moving up a channel. The support runner (blue player in the animation) calls themselves into the line, receives a pass, offloads and repeats down the second channel. Ideally you would like your players to form a diamond: a ball carrier, support running left, support running right, and a support runner behind who can come onto the ball at any angle. When the first group leaves the first channel, the second group should begin. That way there will always be activity. Players should change their positions in the diamond.
Two teams Attacking and defensive focus Normal game of touch rugby, however whenever the defender touches an attacker, they must run back to their own try line and stay out the game until the play breaks down Attacking team look to identify the space created from defensive drop out Working on defensive communication and work rate
Seated on floor, feet touching, knees bent, join hands and pull one another forwards and backwards to loosen up lower back. Same position hands joined, rotate upper body from left to right in an upright seated position to stretch lower back and warm up obliques. Standing, facing one another each both players place 1 hand on the other players' shoulder, swinging legs in a pendulum motion to stretch the hamstrings ( see video below ). Same position but now swing leg diagonally across to stretch groin and glutes ( see video below ). Both players do 10 push ups taking at least 5 seconds to complete 1 push up, to warm up and stretch chest and back. Swing the arms in a circular motion to loosen up shoulders and warm up the arms. Pick up one another in a tackling technique and take 2 steps with player on your shoulder, then put down softly and slowly. Make sure to pick up with both legs and shoulders (same leg same shoulder) One player leans forward, the other places his hand on his shoulders, and resists while the player leaning works his way forward using leg power. Back to back, one player resists with the legs and the other pushes, resist 60% so that the player can keep moving forward. 1 vs 1 scrummaging with a max effort of about 50%
Within each group of 10, there should be 4 attackers and 6 defenders. The defenders should be in the outer grid and the attackers will be in the inner grid. The defenders cannot enter the inner grid. The players can pass the ball in any direction inside the inner grid, and can move around as much as they like. When they attack outside the inner grid, they can only use non forward passes. The aim of the game is for the attackers to touch the ball down outside the outer grid, without getting touched. If the attacker gets touch, they swap places with the defender that touched them - they become a defended and the defender now becomes an attacker. Decide on two handed or one handed touch, it's your call. You might also decide to give your four attackers a period of time and unlimited touches before switching defensive and attacking players. Don't forget to give everyone a chance in attack and defence.
Split your players into two teams, giving one group of players a set of coloured bibs to set them apart, and quickly tell your players the following laws: Keep the law briefing, brief! Get your players moving as quickly as you can. Normal rules of rugby apply in terms of knock on laws etc. If normal laws are broken - the ball is turned over to the opposition. Make judgement calls that take into account the age and skill level of the player. If a player is touched, shout touch! Allow them to keep running and to hold onto the ball. They can have one more touch. While holding the ball after being touched, the player can: score, pass, keep running, stop and then pass, or even set the ball down - but to do so would be crazy. If they set the ball down - it's in play and can be picked up by the opposition. If the ball carrier is touched a second time - they must pass the ball immediately. If the pass is too slow or there is no support to pass to, the ball is turned over to the opposition. A defensive player cannot simply touch a player twice in short succession. You may decide that two different players must make the two touches, or that a second touch can only be made by the same player that made the first touch 10 meters beyond the first touch. There is no kicking. Have fun with this and let us know any law changes that worked well for your team!
Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defence. Nominate a Scrum Half for each team. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must go to ground, present the ball, two of their teammates ruck over (staying over the ball), and the Scrum Half moves the ball for the next phase of attack. When you start playing this game make sure that the defence is employing your defensive pattern around the ruck. As the game develops consider telling the defenders that they must have one or more players at the back of the ruck, if they are not fast enough to do this - push them back 10 meters. Itâs important that defenders are employing their defensive pattern behind the primary defensive line. Have attacking players do what they normally would at the ruck. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! When you feel the time is appropriate, usually during a ruck, blow you whistle and should FLIP IT â kicking in or throwing in a second ball to the back 3/2 defenders on the team currently in defence OR just kick it behind the defenders. The defensive team goes, without hesitation, into attack. The team that was attacking goes into defence and you or an assistant coach remove the other ball from play when you can. Ideally you might have two balls with different markings. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you!
The following are the laws for this game: Equal number of defenders and attackers. Use bibs to identify both teams. Normal laws of rugby apply; a knock on etc. results in a turn over. The attacking team gets 8 touches before the ball has to be turned over. Change this to suit your training goals. It would be ok to have unlimited touches, changing the defence and attack after a set period of time. A player is touched only when two defenders have all four hands on them, if this is not the case - the attacker can play on. Defenders cannot hold the attacker, nor can the attacker use significant force to push through defenders. If a player is touched: they stop, set the ball down, stand over it, and the scrum half is allowed to move the ball again to restart the attack. The defence must remain onside following a touch. Only when the support player passes the ball out can the defence press up on the attack. If the defence goes offside or operates illegally, the attack gains 10 meters. Don't forget to switch the teams around. There is no kicking.
A quick drill to focus the players before going into a session or at the start of a match day warm up. The aim of the drill is to develop early hand-catch, quick and accurate transfer of the ball to a support player. Set 4 cones 3-5 meters apart on the 5 meter line. This will mark the starting point for your players. Set up cones opposite on the try line Ask your players to line up behind each cone. The ball carrier runs out to the cone opposite and passes to the next player Once the player on the end receives the ball, the drill changes direction and the ball goes back in the direction it came from
The following are the laws for this game: Normal laws of rugby apply; a knock on etc. results in a turn over. The attacking team gets 8 touches before the ball has to be turned over. Change this to suit your training goals. It would be ok to have unlimited touches, changing the defence and attack after a set period of time. A player is touched only when the defender has made a two handed touch, you can change this to one hand if you wish. Defenders cannot hold the attacker, nor can the attacker use significant force to push through defenders. Defenders who make a touch run to the furthest in goal area and back before being back to re-join the defensive line. You will find that several defenders will be making their way forward and back at any given time. If an attacking player is touched while in posession of the ball: they stop, set the ball down, stand over it, and the scrum half is allowed to move the ball again to restart the attack. The defence must remain onside following a touch. Only when the support player passes the ball out can the defence press up on the attack. If the defence goes offside or operates illegally, the attack gains 10 meters. Don't forget to switch the teams around. Tries only, no conversions - keep the game tempo high. There is no kicking.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
Give it a try - it's better in the app