
Rugby Drill Demonstration
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Description
Keep your playing briefing, brief and tell the players the following laws.
- Both teams are in attack and both teams are in defence, at the same time!
- It is up to you how many players you allocate to your attack and how many you allocate to your defence.
- If you are touched while carrying the ball (decide if the touch is one handed or two handed), you and your entire team must return to your red zone before being able to restart your attack. While your team is returning to your own zone - you cannot defend the neutral zone and any touches in there will not count.
- If your team makes a mistake e.g. a dropped ball or forward pass. Your entire team must return to your own red zone, not defending the neutral zone as you retreat.
- The winning team is the team that invades the oppositions space and scores a try, just outside the grid, first.
- There is no offside in defence.
- There is no kicking.
Coaching points
You don't have to focus on all of the noted coaching points, you may also have some of your own.
- Leadership is vital to define roles in attack and defence.
- Good communication is at the heart of highlighting: roles, opportunities in attack, and problems in defence.
- Players should scan what is in front of them, and respond to what they see.
- Ball carrier attacks space at pace.
- Support runners in attack aim to draw defenders away from the space they seek to attack.
- Attacking players aim to take full advantage of any confusion within the grid.
- Attackers use traffic to block defenders.
- Attackers create and target mismatches.
- Attackers take full advantage of a team that is in retreat.
- Defenders work together to push attackers towards the touch line, closing down their space and using the line as an extra defender.
- Passes are weighted correctly in terms of speed, distance and accuracy.
- Attackers use changes in foot speed, spins, side steps, and dummy passes to avoid contact.
- Players trust their defensive unit to defend and trust their judgement.
- Player must make decisions, but those decisions must be communicated to the team.
- Communication between players should be encouraging.
The Drill is often used with

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