Rugby: Passing compass

I am so pleased with all of the drills and advice on rugby. I am a...
Mokie, Rugby Coach

DESCRIPTION

  • Have a quick demo using one group - keep your player briefing, brief.
  • Each pair face one another and stand side by side, about 1 meter apart - shoulder to shoulder. And about 2 meters apart - face to face.
  • Players should be up on the balls of their feet, jogging on the spot.
  • They should continually pass to each other, passing with the player in front of them.
  • When the coach calls out a direction the players should move as a unit maintaining the distances to each other while passing until the new direction is called.
  • You could call NORTH, SOUTH, EAST, or WEST. You could also have each side of your grid marked with different coloured cones and your players could move according to colours.
  • Movement should be controlled and not too fast.
  • Expand the size of the training area for greater speed of movement over distance.

COACHING POINTS

Feel free to select the coaching points that are most useful for your session plan and that match your training/coaching goals. You may have some of your own?

  • Ball carrier holds the ball in two hands.
  • The weight of the pass is considered in terms of distance, speed, and accuracy.
  • There is no need to spin the ball.
  • Players should listen and respond to the coaches call.
  • There is no reason why players cannot talk and listen at the same time.
  • Players are always moving and passing, even when their position is static.
  • Players are up on the balls of their feet and ready to change direction quickly.
  • Players can direction right away, when told to do so.
  • Players maintain the line in terms of speed and space, like in defence!
  • Movement is controlled and no too fast in any one direction.

PROGRESSION

  • Give each player a ball - passing between players still takes place with two balls active at once. 
  • Passing and movement stops on a coaches instruction to e.g. do five sit up, five press ups etc. Once the instruction has been carried out - movement and passing carries on. Can players remember what they were doing before the instruction e.g. moving south?

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MORE Warm Up DRILLS

Flip It

Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defence. Nominate a Scrum Half for each team. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must go to ground, present the ball, two of their teammates ruck over (staying over the ball), and the Scrum Half moves the ball for the next phase of attack. When you start playing this game make sure that the defence is employing your defensive pattern around the ruck. As the game develops consider telling the defenders that they must have one or more players at the back of the ruck, if they are not fast enough to do this - push them back 10 meters. It’s important that defenders are employing their defensive pattern behind the primary defensive line. Have attacking players do what they normally would at the ruck. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! When you feel the time is appropriate, usually during a ruck, blow you whistle and should FLIP IT – kicking in or throwing in a second ball to the back 3/2 defenders on the team currently in defence OR just kick it behind the defenders. The defensive team goes, without hesitation, into attack. The team that was attacking goes into defence and you or an assistant coach remove the other ball from play when you can. Ideally you might have two balls with different markings. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you!

Warm Up

Living On The Edge

Split the players into two teams, giving each team their own set of bibs. Two different colours that clearly define the teams. Keep your player briefing, brief. It's important that you get your players moving as quickly as possible. Tell the players that we will be playing One Touch Ruck, see the laws surrounding this game in the Warm-Ups section of the SportPlan site. Briefly - when an attacking player is touched while carrying the ball: they go to ground and either pop or present the ball for a minimum of two supporting players to ruck over. The defence should behave as they normally would at the ruck, committing two players who will not compete for the ball or go into contact. The defence should employ their normal patterns around the ruck. The attacking team can have three touches in a row between the 15 meter lines, if they move the ball to the either of the 15 meter channels they can have another four touches in that channel before having to move the ball back out. If the attacking team moves quickly from one 15 meter channel to the other (exploiting space), they get a bonus of 4 touches in that zone. If any attacking team exceeds the number of touches they can sustain inside a channel, the ball is turned over. Play with these laws a bit - keeping an eye on what you want to achieve in this session. The normal laws of rugby apply, any law infringements result in a turn over. There is no kicking in this game. Don't forget to give the defence a turn in attack, if for any reason the attacking team is particularly good at retaining the ball. If they are, well done you as a coach!

Warm Up

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