
Rugby Drill Demonstration
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Description
The following are the laws for this game:
- Normal laws of rugby apply; a knock on etc. results in a turn over.
- The attacking team gets 8 touches before the ball has to be turned over. Change this to suit your training goals. It would be ok to have unlimited touches, changing the defence and attack after a set period of time.
- A player is touched only when the defender has made a two handed touch, you can change this to one hand if you wish.
- Defenders cannot hold the attacker, nor can the attacker use significant force to push through defenders.
- Defenders who make a touch run to the furthest in goal area and back before being back to re-join the defensive line. You will find that several defenders will be making their way forward and back at any given time.
- If an attacking player is touched while in posession of the ball: they stop, set the ball down, stand over it, and the scrum half is allowed to move the ball again to restart the attack.
- The defence must remain onside following a touch.
- Only when the support player passes the ball out can the defence press up on the attack.
- If the defence goes offside or operates illegally, the attack gains 10 meters. Don't forget to switch the teams around.
- Tries only, no conversions - keep the game tempo high.
- There is no kicking.
Coaching points
Don't feel that you have to use all of the following coaching points. Select just a few points that are relevant to your training session, or use you own coaching points.
- Play the game at the highest tempo possible; encourage players to attack at speed and to make decisions quickly.
- Remember to remind the attack that while they have numbers and space, it's constantly changing and that space can/will disappear.
- Players should make decisions, even if they are the wrong decisions. The only truly wrong decision is no decision at all. So - do they change the point of attack, do they cut across the drift etc?
- Players receiving a pass should have their hands out and should communicate with the ball carrier.
- Players coming onto the ball should do so at speed and with purpose, changing footspeed etc. to avoid contact.
- When a pass is to be made quickly, the ball should be drawn across the body in one motion with the ball leaving the players hands - which follow through towards the target.
- Communication between attackers and defenders should be effective, efficient, and encouraging.
- Defenders need really make sure their communication is good and that they are aware of what's happening in the defensive line. Where are the gaps, are they being closed?
- Defenders will need to drift as the warm-up progresses, who is leading that?
- The defensive line moves at an appropriate speed to close the space between the defensive line and the attacking line.
- Defenders accept that the ball is lost at the breakdown, and do nothing to concede a penalty - spreading to deal with the next attack.
- Leaders in attack and defence need to be leading e.g. the direction of the attack - not only what is happening now, but what is going to happen next.
- Attacking calls need to be made early!
- Defenders may decide to use two lines of defence.
- Attackers draw defenders away from the space they wish to attack.
- Have fun with this, provide encouraging feedback.
Progression
Quick Law Variation: You might decide that the defender has to do something in-goal e.g. 10 press-ups. This will slow the defenders return to the defensive line, providing more time to the attack.
The Drill is often used with

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