Rugby Drill Demonstration

Description

The following are the laws for this game:

  • Normal laws of rugby apply; a knock on etc. results in a turn over.
  • The attacking team gets 8 touches before the ball has to be turned over. Change this to suit your training goals. It would be ok to have unlimited touches, changing the defence and attack after a set period of time.
  • A player is touched only when the defender has made a two handed touch, you can change this to one hand if you wish.
  • Defenders cannot hold the attacker, nor can the attacker use significant force to push through defenders.
  • Defenders who make a touch run to the furthest in goal area and back before being back to re-join the defensive line. You will find that several defenders will be making their way forward and back at any given time.
  • If an attacking player is touched while in posession of the ball: they stop, set the ball down, stand over it, and the scrum half is allowed to move the ball again to restart the attack.
  • The defence must remain onside following a touch.
  • Only when the support player passes the ball out can the defence press up on the attack.
  • If the defence goes offside or operates illegally, the attack gains 10 meters. Don't forget to switch the teams around.
  • Tries only, no conversions - keep the game tempo high.
  • There is no kicking.

Coaching points

Don't feel that you have to use all of the following coaching points. Select just a few points that are relevant to your training session, or use you own coaching points.

  • Play the game at the highest tempo possible; encourage players to attack at speed and to make decisions quickly.
  • Remember to remind the attack that while they have numbers and space, it's constantly changing and that space can/will disappear.
  • Players should make decisions, even if they are the wrong decisions. The only truly wrong decision is no decision at all. So - do they change the point of attack, do they cut across the drift etc?
  • Players receiving a pass should have their hands out and should communicate with the ball carrier.
  • Players coming onto the ball should do so at speed and with purpose, changing footspeed etc. to avoid contact.
  • When a pass is to be made quickly, the ball should be drawn across the body in one motion with the ball leaving the players hands - which follow through towards the target.
  • Communication between attackers and defenders should be effective, efficient, and encouraging.
  • Defenders need really make sure their communication is good and that they are aware of what's happening in the defensive line. Where are the gaps, are they being closed?
  • Defenders will need to drift as the warm-up progresses, who is leading that?
  • The defensive line moves at an appropriate speed to close the space between the defensive line and the attacking line.
  • Defenders accept that the ball is lost at the breakdown, and do nothing to concede a penalty - spreading to deal with the next attack.
  • Leaders in attack and defence need to be leading e.g. the direction of the attack - not only what is happening now, but what is going to happen next.
  • Attacking calls need to be made early!
  • Defenders may decide to use two lines of defence.
  • Attackers draw defenders away from the space they wish to attack.
  • Have fun with this, provide encouraging feedback.

Progression

Quick Law Variation: You might decide that the defender has to do something in-goal e.g. 10 press-ups. This will slow the defenders return to the defensive line, providing more time to the attack.

The Drill is often used with

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