Rugby: Bank Robbers

What a fantastic tool. I've found a few drills that are unfamiliar,...
Wes, Rugby Coach


  • Keep your player briefing, brief! Tell the players the following laws for this exercise.....
  1. Players must start the game behind the outer cone of their corner and only one of them can enter the grid at any one time.
  2. This game works on a relay basis, one and only one player in the grid from each group at a time - and the next player must be touched before they may enter the playing area.
  3. While balls are in the center of the grid, one relay robber from each team can enter the grid to steel a ball from the center of the grid and bring it back to their own box or bank.
  4. If all the balls in the center of the grid have been stolen, teams can now steel each others balls - but the same relay rules apply.
  5. The winning team is the team that can get 4 balls into their box. Adjust this to allow your players to experience success or to make the game harder.
  • You can add or remove balls to make the game harder or easier.
  • No cheating! Only one ball can be carried at a time, only one player from each team in the grid, and you cannot go until tagged.


  • This game needs to be played at pace.
  • Players encourage each other.
  • Communication highlights steeling opportunities.
  • Players pick up the ball and carry it in both hands, setting the ball down with both hands.
  • Players scan the playing area looking for steeling opportunities that are closest.
  • Players turn quickly.
  • Watch for players that have left without being tagged and make sure that players do not take more than one ball. There is a lot happening in this game, and you'll have to work hard to make sure there is no cheating.


Communication extreme! Have one leader within each team and the other two players are blind folded. Same rules apply, but the leader must lead - making decisions and communicating! The leader can only go 1 in every 3. This is great fun, but a little crazy. Its a fantastic game for developing communication skills!



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Living On The Edge

Split the players into two teams, giving each team their own set of bibs. Two different colours that clearly define the teams. Keep your player briefing, brief. It's important that you get your players moving as quickly as possible. Tell the players that we will be playing One Touch Ruck, see the laws surrounding this game in the Warm-Ups section of the SportPlan site. Briefly - when an attacking player is touched while carrying the ball: they go to ground and either pop or present the ball for a minimum of two supporting players to ruck over. The defence should behave as they normally would at the ruck, committing two players who will not compete for the ball or go into contact. The defence should employ their normal patterns around the ruck. The attacking team can have three touches in a row between the 15 meter lines, if they move the ball to the either of the 15 meter channels they can have another four touches in that channel before having to move the ball back out. If the attacking team moves quickly from one 15 meter channel to the other (exploiting space), they get a bonus of 4 touches in that zone. If any attacking team exceeds the number of touches they can sustain inside a channel, the ball is turned over. Play with these laws a bit - keeping an eye on what you want to achieve in this session. The normal laws of rugby apply, any law infringements result in a turn over. There is no kicking in this game. Don't forget to give the defence a turn in attack, if for any reason the attacking team is particularly good at retaining the ball. If they are, well done you as a coach!

Warm Up

Maul Touch

Be brief when telling the players the laws of this game, it's important to get them moving quickly. This is not a contact game, but there will be some light contact. Break your players into two teams, giving each team their own colour of bibs if necessary. One team goes to attack, and one to defence. Nominate a Scrum Half for each team, it will be their job to move the ball from the back of the maul and out to an attacking line. There is no kicking in this game. Normal laws of rugby apply e.g. a forward pass will result in the ball being turned over to the opposition. If an attacking player is touched: they must stop and turn, a maul is then built based on how you have trained your players to Maul. Only four players should be in the maul - but every player should be able to maul - including the backs! When you start playing this game make sure that the defence is employing your defensive pattern around the maul. They will commit 4 players, but will not do anything more than provide light resistance. Once formed the maul can take four steps before moving the ball. If there is a delay in creating the maul, or the quality of the maul is poor - the ball can be turned over. Depending on your goals decide on the number of touches you wish to allow e.g. unlimited is not a bad option as mistakes will be made! If a team has been in possession for a long time, don't forget to turn the ball over to give the opposition a run. Don't hesitate to shape the game to focus on your session goals, and let us and other coaches know what worked for you.

Warm Up


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