Split your team into two teams. One team will be up to bat/kick and the other team will field. The fielding team should take up positions that they feel will be advantageous to their game plan - don't worry too much about over coaching this - players can learn as they play.
The fielding team should have a pitcher/thrower of the ball. It is his job to stand on the pitching mound and to throw the ball as hard as he can toward the hitter/kicker. The idea is to force the hitter/kicker to struggle to catch the ball. A bad throw is considered wide and three bad throws means the hitter/kicker gets to walk to first base. However, three good throws that are dropped will be considered three strikes and the hitter/kicker will then be out.
So the pitcher throws the ball, as hard as he can, to the kicker/hitter -who if they catch it can make a kick to space. The kick must land on the pitch, but can bounce into touch. If the kick is caught then the hitter/kicker is out. If not then they can start running. They need to get from 1st to 2nd to 3rd to 4th and then back to where they started in order to score a home run. They can stop at any base and be considered safe. However, runners can be called out when running between bases if the fielders manage to get the ball grounded at any of the two bases they are between.
Fielders will have to make long passes to get the ball to where it needs to be, and their communication will need to be excellent. Every member of the hitting team should get to hit, their score totalled. And then the fielding team get to have a go. Decide on how many goes each team should get before you start the game and keep the score running. Feel free to change the laws a little for your team.
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