Rugby: MUNSTER

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DESCRIPTION

  1. See the diagram for the suggested starting positions.
  2. 10 advances with the ball.
  3. 12, 13, 14 advancing, closing the space between them and 10.
  4. 10 has three passing options, 10 to 12, 10 to 13, or 10 to 14.
  5. 11 and 15 provide support depending on the option used.

COACHING POINTS

  • Early call, good communication.
  • Beware of interceptions.
  • Think about what could happen if the move needs to be cancelled, what will happen following the move if we pass the gain line and if we are stopped at the gain line.
  • Run this unopposed, before adding pressure.
  • Run this move with pressure as the team gets better.
  • Execute as close to the defensive line as possible.
  • Think about where you will use with move on the pitch.
  • Think about using cones to mark out starting and target points.
  • Allow players to cancel, but if they do cancel, what are their options?
  • Players heads need to be up, a move should be a fluid attacking strategy.
  • Think about player foot-speed, do the players need to be running flat out all the time?
  • Timing is everything, there is no point in exhausting the move too early.

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