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Attacking efficiency measures kills minus errors divided by attempts. Top attackers maintain high efficiency by varying their shots, reading blocks, and selecting appropriate attacks for each situation. Power alone doesn't create elite attackers.

Shot Arsenal

Versatile attackers have multiple options:

Line shot: Down the sideline, often against cross-court blocking.

Cross-court: The high-percentage angle shot to the opposite corner.

Cut shot: Sharp angle shot that lands short in the court.

Tip: Soft placement over or around the block.

Roll shot: Controlled placement with topspin to open areas.

Reading the Block

Block position: See where hands are and hit where they're not.

Timing: Late blockers can be hit through or around.

Single vs double: One blocker offers more options than two.

Tool shots: Use the block - hitting off hands for kills.

Decision Making

Set quality: Tight sets limit options - adjust expectations.

Approach angle: Your angle determines available shots.

Game situation: When ahead, be aggressive. When behind, reduce errors.

Opponent tendencies: Know where defenders are and hit elsewhere.

Technical Foundation

Approach consistency: Same approach for all shots hides intention.

Arm swing variety: Adjust contact point and wrist action for different shots.

Late decision: Read the block in the air before committing to a shot.

Contact point: High contact gives more angles and power.

Key Coaching Points

  • Shot variety is as important as power
  • Reading the block determines shot selection
  • Same approach for all shots maintains deception
  • Situational awareness improves decision making
  • Practice all shots, not just the comfortable ones

Drills for Attack Development

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Harry Hendon Coach, United States of America

DESCRIPTION

Full defense vs. hitter(s) & setter. Hitter attempts to outscore defense. Coach toss to setter, setter sets hitter. Defense attempts to play the ball back over the net. Drill is over when success conditions hit.

COACHING POINTS

This can be run with many variations: Hitter must score 10 to get out of drill. Competition between Hitter and Defense - first to 10. Hitter gets 3 and rotates out with next hitter. Two or Three Hitters live and total of 10, 10 before 10, or 3 for each hitter in order for that hitter to switch out with next hitter. This can be a very long drill at times depending on the success criteria and skill of hitter, setter, defense. Additional criteria can be added depending on what team needs to focus on - examples - defense resets to 0 on any ball not touched, certain zones can be off limits to hitters and score rests to 0 when hit there, etc.

This practice has no coaching points

PROGRESSION

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