Here are a couple of simple warm up games you can use.
Touch The Runner
Video / Animation
- Put a group of 7 inside inside one of your grids. Tell them the following laws: The player not wearing a bib (the runner) is trying stay away from the ball - because if you touch that player with the ball they have to do 10 press-ups etc. (amend depending of players age etc.).
- Give one of the 3 man teams the ball; the hunters, it's their job to pass the ball to each other hunting the runner, trying to touch the runner with the ball. The other team of three is there to try and intercept the ball as it is passed between the hunters (they are interceptors).
- Ball carriers can run with the ball.
- The ball cannot be thrown at the runner.
- Passes can be in any direction.
- If the ball is intercepted by the other team, they now hunt the runner and the opposing team has to try and intercept the ball to get it back.
- Don't forget to change the runner by swapping them with a member of of the two teams in the grid. If a team has been good at keeping the ball, swap the ball over when you feel the time is right.
- If the ball is dropped or a pass goes outside the grid, it's turned over to the other team who then become the hunters.
- The team trying to intercept cannot push or have any contact with the hunters (ball carriers).
- Law Change: After a little time you can change the law to: the ball carrier cannot move with the ball or the ball carrier only take 2/3 steps upon catching the ball.
Don't feel that you have to focus on all of the following coaching points. Select the points that apply to your session, or come up with your own.
- Players looking to catch the ball should have their hands out.
- We should see evidence of teamwork within the hunting and intercepting teams.
- Communication should be: efficient, effective, encouraging, and predictive (not just what we should do now - what we should do next).
- Players should carry the ball in both hands.
- Passing should be to players who are unmarked or into space.
- Can ball carriers attact more than one Interceptor?
- The runner scans the playing area for threats and evades them using changes in foot speed and sidestepping.
- Interceptors should identify the hunter players they have responsibility for marking, possibly deciding on marking zones rather than players.
- Interceptors track their targets.
- All players should use peripheral vision to help scan the playing area, and react to what they see and hear.
- Can players identify and use predictors to hunt, avoid contact, or intercept? Based on what they see are there any clues that might help them predict what might happen next in the game e.g. the ball carrier lowers the ball to get ready for a pass, which direction is the ball and the carrier pointing - who is likely to be the target of the pass?
- Are passes weighted correctly in terms of speed, direction, and distance.