Rugby: Star Wars

Great site and excellent drills. Easy to understand and apply in training....
Tyrone, Rugby Coach

DESCRIPTION

  • The rest of the players are told to stand at one end of the field (they are the Space Pirates). The space police want to try and blow up the space pirates ship as they pass using their space bombs (I know - lots of childish terms there - but adjust the terminology to suit your players - they will enjoy it).
  • Explain to the space police that they are to attempt to pass the ball at the space pirates and attempt to hit them below the shoulders.
  • It won't be a completed pass as the pirates are just trying to avoid getting hit.
  • The space police can move sideways along the edge of space, however, cannot move forward into space. (Police can only enter the space zone and get balls but cannot shoot until they are outside the rectangle).
  • The space pirates can attack when they like, and if hit they can be out - or have more than one life.
  • When an space pirate makes it through space successfully, with out being directly hit by a pass, they wait at the other end till all the other prates make it.
  • You can change the police and pirates around or....

Note: Some younger players will love this game, and some may not! So think carefully about having different groupings that take into account players passing ability (in terms of speed), and if you have a group of players that might not like this game - have them attend a special pass development clinic with another coach.

COACHING POINTS

Remember, you don't have to focus on all of the following coaching points. Pick the ones that relate to your session goals and targets, and match in with the ability of your players.

  • This should be fun, and played at tempo.
  • Pick your target early and track them.
  • Pass to where the target is going to be, not where they are.
  • Wait until the target/receiver is in passing range - timing.
  • Use the correct technique e.g: Passers should execute the pass with the following in mind: the foot opposite to the direction of the pass is forward, the passing hand is further back than the supporting hand, the elbow of the passing hand is up, the passer follows through the pass using the wrists to generate power, the passing hand and supporting hands are spread across the ball pointing down, the point of the ball is raised slightly, the passing hands draws across the ball to create the spin - with the ball rolling off the tips of the fingers, the pass motion is fluid rather than forced.
  • Runners should uses changes in foot-speed, sidesteps, swerves etc. to avoid contact with the ball.
  • It is vital that passers keen the ball below shoulder height, you should impose a sanction against players that do not.
  • Passers can communicate with one another to isolate runners.
  • Have fun!

PROGRESSION

If a space pirate is hit with a direct pass they become a space policeman. The next time the pirates run they try to hit space pirates. This is repeated until all space pirates are hit by direct passes and the game can start again.

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MORE Passing DRILLS

Bang & Bingo

Set up: the cones as shown with a cone 10 meters each side of the posts on the try line. This will mark where the ball will be passed from (feeder) preferably from a scrum half. Divide the group into 3 and ask them to stand in single file behind each cone. The ball is fed from a position alternately from either side of the post. This will encourage the players to scan, communicate and to be expectant of the ball. The players on the cones opposite the posts will either be the 1st receiver or the BANG option runner. The BANG runner is always running an out to in, or up to in line to fix the 2nd defender. The players on the middle cone will receive the ball in the BINGO (pull back) option outside the ‘outside’ post or just in behind the BANG player. The BINGO players should run and an arced run to receive the ball outside the outer post. The BINGO player should try to straighten up prior to receiving or on receiving the ball. Progression: Get 2 players or coaches to stand in front of the posts with 2 different coloured cones in their hands on their hips. The cones will represent the ‘hips’ of the 2nd defender. The aim is to encourage the 1st receiver to scan, look, and make a quick decision (choice of pass) depending on what the defender is doing. If the 1st receivers sees the ‘inside’ cone on the 2nd defender then they must assume the defenders hips are turned OUT and make a short pass to the BANG runner. If the 1st receivers sees the ‘outside’ cone on the 2nd defender then they must assume the defenders hips are turned IN and make a PULL BACK pass to the BINGO runner.

Passing

Continuous Passing Off The Floor 2

Set up a rectangle of cones (10x5) with two gates of cones of a different colour 2m in front of cones on opposite sides of the rectangle (See diagram). Get the players to line up in equal numbers behind the 4 cones of the rectangle (1, 2, 3, 4). The ball starts on the floor between one of the gates of cones, a player approaches from behind a cone (1) and passes the ball off the floor to a player running onto the ball from behind a cone (2). The player who passed the ball continues his run and joins the back of the queue infront of him (4). The receiver catches the ball and continues his run, putting the ball on the ground between the cones in front of him, before joining the back of the queue (3). The player at the front of the queue (3) runs forward, and passes the ball off the floor to a player running onto the ball from behind a cone (4). The player who passed the ball continues his run and joins the back of the queue infront of him (2). The receiver catches the ball and continues his run, putting the ball on the ground between the cones in front of him, before joining the back of the queue (1). The player at the front of the queue (1) runs forwards, and passes the ball off the floor to a player running onto the ball from behind a cone (2), and the drill continues... Change the direction by moving the gates of cones forward to be in front of the opposite cones (4 and 2, instead of 1 and 3) Progressions: Instead of putting the ball on the ground, have to go to ground, present the ball, then get up and out of the way. As a group must complete 10 successful passes before the session can move on, every time a ball is dropped the whole group does an exercise (e.g. 10 press ups).

Passing

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