Rugby: Quick Hands

Your tips and session ideas have really brought some interest back...
Eifion, Rugby Coach

DESCRIPTION

  • Tell your players the following.....
  • The first player runs out with the ball to the first set of cones and passes the ball to the second player.
  • The second player then runs out to the next set of cones and passes the ball to the third player, who runs out to the next set of cones.
  • In the last area of cones, the ball has to be passed quickly amongst all the players.

COACHING POINTS

Don't feel that you have to focus on all of the following coaching points, you may have your own. Select the points that most closely match your overall training and session goals.

  • The tempo of this exercise must be high as a skill is only a skill when it can be preformed under pressure, and this exercise applies pressure. There is no point in pushing the tempo of this exercise beyond the ability of the players to meet their targets.
  • Ball carriers work a speed they are initially comfortable with, building more in more speed and faster decision making as they go - while retaining passing quality.
  • Passes are weighted correctly in terms of speed, distance, and accuracy. Spin passes are not used when they do not need to be. But if needed - they are.
  • The ball carrier uses effective, efficient, and encouraging communication to ensure that they receive the ball when they want it - and to ensure that they have enough time and space to make their pass.
  • Players should aim to get into a rhythm - they need to loosen up and establish a tempo.
  • Players should feel that the next pass and catch is the most important.
  • Following a pass, players take up to steps back.
  • Players explode onto the ball at speed, completing their pass before the cone.
  • Players draw the pass across their body, guiding the ball - not forcing the pass or firing it.
  • When passing, ball carriers draw the pass, in one motion, across their body.
  • Receivers present targets and have their hands up, ready to catch.
  • Relievers can clap their hands to establish a target.
  • The work rate will need to be high, lazy running and a low work rate will force the attack to grind to a halt.
  • Players can be creative in attack.
  • Players can use a variety of methods to pass the ball e.g. on handed.
  • Communication must be at the heart of the attack, it must be: effective, efficient, and encouraging.
  • PROGRESSION

    • Place one or more defenders in to the middle of the grid, they can move side to side, but not forward and back.
    • Increase the distance between the cones, increasing the length of the pass.
    • Decrease the distance, increasing the need to quicker hands.
    • Make all the passes flat, for the attackers to run onto.
    • Increase the number of players in the attack to four/five, this will mean quicker hands.

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    MORE Passing DRILLS

    Bang & Bingo

    Set up: the cones as shown with a cone 10 meters each side of the posts on the try line. This will mark where the ball will be passed from (feeder) preferably from a scrum half. Divide the group into 3 and ask them to stand in single file behind each cone. The ball is fed from a position alternately from either side of the post. This will encourage the players to scan, communicate and to be expectant of the ball. The players on the cones opposite the posts will either be the 1st receiver or the BANG option runner. The BANG runner is always running an out to in, or up to in line to fix the 2nd defender. The players on the middle cone will receive the ball in the BINGO (pull back) option outside the ‘outside’ post or just in behind the BANG player. The BINGO players should run and an arced run to receive the ball outside the outer post. The BINGO player should try to straighten up prior to receiving or on receiving the ball. Progression: Get 2 players or coaches to stand in front of the posts with 2 different coloured cones in their hands on their hips. The cones will represent the ‘hips’ of the 2nd defender. The aim is to encourage the 1st receiver to scan, look, and make a quick decision (choice of pass) depending on what the defender is doing. If the 1st receivers sees the ‘inside’ cone on the 2nd defender then they must assume the defenders hips are turned OUT and make a short pass to the BANG runner. If the 1st receivers sees the ‘outside’ cone on the 2nd defender then they must assume the defenders hips are turned IN and make a PULL BACK pass to the BINGO runner.

    Passing

    Continuous Passing Off The Floor 2

    Set up a rectangle of cones (10x5) with two gates of cones of a different colour 2m in front of cones on opposite sides of the rectangle (See diagram). Get the players to line up in equal numbers behind the 4 cones of the rectangle (1, 2, 3, 4). The ball starts on the floor between one of the gates of cones, a player approaches from behind a cone (1) and passes the ball off the floor to a player running onto the ball from behind a cone (2). The player who passed the ball continues his run and joins the back of the queue infront of him (4). The receiver catches the ball and continues his run, putting the ball on the ground between the cones in front of him, before joining the back of the queue (3). The player at the front of the queue (3) runs forward, and passes the ball off the floor to a player running onto the ball from behind a cone (4). The player who passed the ball continues his run and joins the back of the queue infront of him (2). The receiver catches the ball and continues his run, putting the ball on the ground between the cones in front of him, before joining the back of the queue (1). The player at the front of the queue (1) runs forwards, and passes the ball off the floor to a player running onto the ball from behind a cone (2), and the drill continues... Change the direction by moving the gates of cones forward to be in front of the opposite cones (4 and 2, instead of 1 and 3) Progressions: Instead of putting the ball on the ground, have to go to ground, present the ball, then get up and out of the way. As a group must complete 10 successful passes before the session can move on, every time a ball is dropped the whole group does an exercise (e.g. 10 press ups).

    Passing

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