Rugby: Pop and Pass

I am so pleased with all of the drills and advice on rugby. I am a...
Mokie, Rugby Coach

DESCRIPTION

  • Tell the players the following....
  1. The player on the cone passes the ball forward to the player just in front of the cone, the passer then become the runner.
  2. The reciever pops the ball for the runner to run onto.
  3. Runner takes the ball and makes a bawards pass to the player on the cone opposite them. 
  4. The runner can drift to increase the distance of the pass.
  5. Players should side step to avoid one another in the middle of the grid.
  • The first reciever can change the way they present the ball: they could set the ball on the ground for the runner to pick, they could lob the ball into the air for the runner to reach for and catch, they could deliver a low pass aross the knees for the runner to catch etc.

COACHING POINTS

Don't feel that you have to focus on all of the following coaching points, you may have your own. Select the points that most closely match your overall training and session goals.

  •  
    • The tempo of this exercise must be high.
    • Ball carriers work at a speed they are initially comfortable with, building more in more speed and faster decision making as they go - while retaining passing quality.
    • Passes/pops from the carrier and the static players are weighted correctly in terms of speed, distance, and accuracy. Spin passes are not used when they do not need to be.
    • The ball carrier uses effective, efficient, and encouraging communication to ensure that they receive the ball when they want it.
    • Players use good communication to encourage the runner - also helping with the timing and origin of the pass. 
    • Mistakes happen, if we can help players by not having them over-think or get stressed - then we can cut the number of mistakes. Giving players the freedom to make mistakes can actually reduce the number of mistakes and gives players the freedom to enjoy their game and training - while being creative.
    • Ball carriers pass, and pop the ball. The pass is only complete when caught.
    • Receivers present targets and have their hands up, ready to catch.
    • Receivers could clap their hands to present a visual and audiable target.
    • Pop passes have enough air time and are not spinning.
    • Players stay up on the balls of their feet in the center of the grid, sidestepping and spinning when needed.
    • Players can attack the space on any side of the reciever, using a variety of legal passes - allow players to be creative.

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MORE Passing DRILLS

Bang & Bingo

Set up: the cones as shown with a cone 10 meters each side of the posts on the try line. This will mark where the ball will be passed from (feeder) preferably from a scrum half. Divide the group into 3 and ask them to stand in single file behind each cone. The ball is fed from a position alternately from either side of the post. This will encourage the players to scan, communicate and to be expectant of the ball. The players on the cones opposite the posts will either be the 1st receiver or the BANG option runner. The BANG runner is always running an out to in, or up to in line to fix the 2nd defender. The players on the middle cone will receive the ball in the BINGO (pull back) option outside the ‘outside’ post or just in behind the BANG player. The BINGO players should run and an arced run to receive the ball outside the outer post. The BINGO player should try to straighten up prior to receiving or on receiving the ball. Progression: Get 2 players or coaches to stand in front of the posts with 2 different coloured cones in their hands on their hips. The cones will represent the ‘hips’ of the 2nd defender. The aim is to encourage the 1st receiver to scan, look, and make a quick decision (choice of pass) depending on what the defender is doing. If the 1st receivers sees the ‘inside’ cone on the 2nd defender then they must assume the defenders hips are turned OUT and make a short pass to the BANG runner. If the 1st receivers sees the ‘outside’ cone on the 2nd defender then they must assume the defenders hips are turned IN and make a PULL BACK pass to the BINGO runner.

Passing

Continuous Passing Off The Floor 2

Set up a rectangle of cones (10x5) with two gates of cones of a different colour 2m in front of cones on opposite sides of the rectangle (See diagram). Get the players to line up in equal numbers behind the 4 cones of the rectangle (1, 2, 3, 4). The ball starts on the floor between one of the gates of cones, a player approaches from behind a cone (1) and passes the ball off the floor to a player running onto the ball from behind a cone (2). The player who passed the ball continues his run and joins the back of the queue infront of him (4). The receiver catches the ball and continues his run, putting the ball on the ground between the cones in front of him, before joining the back of the queue (3). The player at the front of the queue (3) runs forward, and passes the ball off the floor to a player running onto the ball from behind a cone (4). The player who passed the ball continues his run and joins the back of the queue infront of him (2). The receiver catches the ball and continues his run, putting the ball on the ground between the cones in front of him, before joining the back of the queue (1). The player at the front of the queue (1) runs forwards, and passes the ball off the floor to a player running onto the ball from behind a cone (2), and the drill continues... Change the direction by moving the gates of cones forward to be in front of the opposite cones (4 and 2, instead of 1 and 3) Progressions: Instead of putting the ball on the ground, have to go to ground, present the ball, then get up and out of the way. As a group must complete 10 successful passes before the session can move on, every time a ball is dropped the whole group does an exercise (e.g. 10 press ups).

Passing

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