Rugby: Passing to Support

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Heather, Rugby Coach

DESCRIPTION

  • Tell your players the following......
  1. One the call of the scrum half, the 3 attackers turn, round the cone and attack.
  2. The scrum half feeds the ball to the first reciever, players will need to decide who the first reciever is.
  3. The other two players fall in at depth, providing support left and support right.
  4. The support players can expand the space between them and the ball carrier.
  5. As the attack approaches the end of the grid, the coach will point left or right, and the ball must be (without delay) passed to the support player on the side the coach has pointed to.
  6. The attacking unit return to join the line in preperation for the next attacking opportunity, they should pass the ball back to the scrum half.

COACHING POINTS

Don't feel that you have to focus on all of the following coaching points, you may have your own. Select the points that most closely match your overall training and session goals.

  • The tempo of this exercise must be high as a skill is only a skills when it can be preformed under pressure, and this exercise applies pressure with each progression.
  • Ball carriers work a speed they are initially comfortable with, building more in more speed and faster decision making as they go - while retaining passing quality.
  • Passes from the the scrum half are from the ground and are weighted correctly in terms of speed, distance, and accuracy. Spin passes are not used when they do not need to be.
  • The scrum half, ball carrier (and his support) uses effective, efficient, and encouraging communication to ensure that they receive the ball when they want it - and to ensure that they have enough time and space to make their pass.
  • Mistakes happen, if we can help players by not having them over-think or get stressed - then we can cut the number of mistakes. Giving players the freedom to make mistakes can actually reduce the number of mistakes and gives players the freedom to enjoy their game and training - while being creative.
  • Receivers present targets and have their hands up, ready to catch.
  • Support runners assume positions to the left and right of the ball carrier.
  • The ball carrier uses a range of passes to move the ball to the support runners.
  • Passes are timed to draw the defence away from the receiver.
  • Ball carriers head must be up and looking to see what is in front of them, they have to react to what they see.
  • Receivers can clap their hands to establish a target.
  • Attackers build their speed, moving the ball through their hands quickly - passing/guiding the ball - not firing it.
  • Support runners come onto the ball at pace.
  • Ball carriers carry the ball is a position that: draws the attention of the defender, allows them the best possible grip for passing, and provides them with the ability to quickly pass the ball with power.
  • The attack must be fast, slowing down only: when they wish to use change in foot speed to beat defenders, and when support needs to catch up.

PROGRESSION

  • Extend this drill by adding a defender at the midway point in the grid, the defender can only move left to right.
  • Or...Get your players to move at more speed by placing a cone 20 meters away from the last cone in the attacking grid and having a runner on that cone, the attack must score before the runner gets to the attacking grid. Adjust this depending on the speed of your runner and the ability of your players. You might decide to put two/three defenders at the distant cone, in addition to the shield holder in the grid.

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MORE Passing DRILLS

Bang & Bingo

Set up: the cones as shown with a cone 10 meters each side of the posts on the try line. This will mark where the ball will be passed from (feeder) preferably from a scrum half. Divide the group into 3 and ask them to stand in single file behind each cone. The ball is fed from a position alternately from either side of the post. This will encourage the players to scan, communicate and to be expectant of the ball. The players on the cones opposite the posts will either be the 1st receiver or the BANG option runner. The BANG runner is always running an out to in, or up to in line to fix the 2nd defender. The players on the middle cone will receive the ball in the BINGO (pull back) option outside the ‘outside’ post or just in behind the BANG player. The BINGO players should run and an arced run to receive the ball outside the outer post. The BINGO player should try to straighten up prior to receiving or on receiving the ball. Progression: Get 2 players or coaches to stand in front of the posts with 2 different coloured cones in their hands on their hips. The cones will represent the ‘hips’ of the 2nd defender. The aim is to encourage the 1st receiver to scan, look, and make a quick decision (choice of pass) depending on what the defender is doing. If the 1st receivers sees the ‘inside’ cone on the 2nd defender then they must assume the defenders hips are turned OUT and make a short pass to the BANG runner. If the 1st receivers sees the ‘outside’ cone on the 2nd defender then they must assume the defenders hips are turned IN and make a PULL BACK pass to the BINGO runner.

Passing

Continuous Passing Off The Floor 2

Set up a rectangle of cones (10x5) with two gates of cones of a different colour 2m in front of cones on opposite sides of the rectangle (See diagram). Get the players to line up in equal numbers behind the 4 cones of the rectangle (1, 2, 3, 4). The ball starts on the floor between one of the gates of cones, a player approaches from behind a cone (1) and passes the ball off the floor to a player running onto the ball from behind a cone (2). The player who passed the ball continues his run and joins the back of the queue infront of him (4). The receiver catches the ball and continues his run, putting the ball on the ground between the cones in front of him, before joining the back of the queue (3). The player at the front of the queue (3) runs forward, and passes the ball off the floor to a player running onto the ball from behind a cone (4). The player who passed the ball continues his run and joins the back of the queue infront of him (2). The receiver catches the ball and continues his run, putting the ball on the ground between the cones in front of him, before joining the back of the queue (1). The player at the front of the queue (1) runs forwards, and passes the ball off the floor to a player running onto the ball from behind a cone (2), and the drill continues... Change the direction by moving the gates of cones forward to be in front of the opposite cones (4 and 2, instead of 1 and 3) Progressions: Instead of putting the ball on the ground, have to go to ground, present the ball, then get up and out of the way. As a group must complete 10 successful passes before the session can move on, every time a ball is dropped the whole group does an exercise (e.g. 10 press ups).

Passing

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