Rugby: Passing Central

I am so pleased with all of the drills and advice on rugby. I am a...
Mokie, Rugby Coach

DESCRIPTION

  • Keep your player briefing, brief - and get the players moving as quickly as you can. You may consider having a demo group.
  • On your go:
  1. The player acting as the Scrum Half passes a ball to the grid on his right and then another ball to the grid on his left, both passes will be from the ground.
  2. Upon receiving the pass - each grid begins their 2 v 1 attack and the player with the tackle pad presses up in defence.
  3. When the player acting as the scrum half has completed their two passes, they join the attackers on either the left or right grid.
  4. The first receiver of each attack becomes a Scrum Half - or simply returns to the start of the grid to join a new attack as the first receiver.
  5. Players rotate positions e.g. Scrum Half, First Receiver, Second Receiver.
  6. Defenders can move forward and back, and side to side.
  7. Change the defenders often to give them a chance in attack.

COACHING POINTS

Don't feel that you have to focus on all of the following coaching points, you may have your own. Select the points that most closely match your overall training and session goals.

  • Players need to be able to pass off both their left and right hands. Do not allow talk of strong and weak hands, just passing hands that need more work. The idea of working to develop your pass must be at the heart of what you coach your players to do - everything is possible with more work!
  • Players need to be able to pass from the ground, even if they are not the Scrum Half. In a game situation the 9 may be pulled in contact or be injured. All players need to have experience of moving the ball from the ground on both their left and right hands.
  • Players acting as scrum half place the foot opposite to the direction of the pass closest to the ball, they have a wide and controlled passing stance, they can either pick the ball up and quickly make their pass, or can sweep the ball directly from the ground towards the target. You can develop the pass from the ground by having players pass the ball with just one hand.
  • Communication is efficient, effective, and encouraging. Players show leadership calling the pass and their position. The 9 provides verbal cues and players are overall encouraging of one another, not just when mistakes are made - but when things go well.
  • Receivers come onto the ball at pace with their hands out.
  • Ball carriers seek to fix a defender, if the defender drifts too early - they continue their attack.
  • Ball carrier seek to make use of changes in foot-speed, side steps etc. to beat defenders.
  • Passes are weighted correctly in terms of speed, distance, and accuracy. Spin passes are not used when not needed.
  • Attackers are creative in attack e.g. switches and spins.
  • Defenders track attacking, not drifting too early.
  • Defender push the attack towards the touch line, using the touch line as an extra defender.
  • Have fun!

PROGRESSION

Change the distance between the grids, increasing it, to develop the Scrum Halves pass. Also - make the 2 v 1 grids smaller to give the attack less space to work within. Don't make progressions unless players are experiences success already.

READ MORE
READ LESS
OFTEN USED WITH...
1243460
1009

SIGN UP NOW FOR FREE

  • search our library of 1100+ rugby drills
  • create professional rugby coaching plans
  • or access our tried and tested rugby plans
STAY CONNECTED

in more ways than one

sportplan_netball
MORE Passing DRILLS

Bang & Bingo

Set up: the cones as shown with a cone 10 meters each side of the posts on the try line. This will mark where the ball will be passed from (feeder) preferably from a scrum half. Divide the group into 3 and ask them to stand in single file behind each cone. The ball is fed from a position alternately from either side of the post. This will encourage the players to scan, communicate and to be expectant of the ball. The players on the cones opposite the posts will either be the 1st receiver or the BANG option runner. The BANG runner is always running an out to in, or up to in line to fix the 2nd defender. The players on the middle cone will receive the ball in the BINGO (pull back) option outside the ‘outside’ post or just in behind the BANG player. The BINGO players should run and an arced run to receive the ball outside the outer post. The BINGO player should try to straighten up prior to receiving or on receiving the ball. Progression: Get 2 players or coaches to stand in front of the posts with 2 different coloured cones in their hands on their hips. The cones will represent the ‘hips’ of the 2nd defender. The aim is to encourage the 1st receiver to scan, look, and make a quick decision (choice of pass) depending on what the defender is doing. If the 1st receivers sees the ‘inside’ cone on the 2nd defender then they must assume the defenders hips are turned OUT and make a short pass to the BANG runner. If the 1st receivers sees the ‘outside’ cone on the 2nd defender then they must assume the defenders hips are turned IN and make a PULL BACK pass to the BINGO runner.

Passing

Continuous Passing Off The Floor 2

Set up a rectangle of cones (10x5) with two gates of cones of a different colour 2m in front of cones on opposite sides of the rectangle (See diagram). Get the players to line up in equal numbers behind the 4 cones of the rectangle (1, 2, 3, 4). The ball starts on the floor between one of the gates of cones, a player approaches from behind a cone (1) and passes the ball off the floor to a player running onto the ball from behind a cone (2). The player who passed the ball continues his run and joins the back of the queue infront of him (4). The receiver catches the ball and continues his run, putting the ball on the ground between the cones in front of him, before joining the back of the queue (3). The player at the front of the queue (3) runs forward, and passes the ball off the floor to a player running onto the ball from behind a cone (4). The player who passed the ball continues his run and joins the back of the queue infront of him (2). The receiver catches the ball and continues his run, putting the ball on the ground between the cones in front of him, before joining the back of the queue (1). The player at the front of the queue (1) runs forwards, and passes the ball off the floor to a player running onto the ball from behind a cone (2), and the drill continues... Change the direction by moving the gates of cones forward to be in front of the opposite cones (4 and 2, instead of 1 and 3) Progressions: Instead of putting the ball on the ground, have to go to ground, present the ball, then get up and out of the way. As a group must complete 10 successful passes before the session can move on, every time a ball is dropped the whole group does an exercise (e.g. 10 press ups).

Passing

JOIN SPORTPLAN FOR FREE

  • search our library of 1100+ rugby drills
  • create your own professional coaching plans
  • or access our tried and tested plans

Sportplan App

Give it a try - it's better in the app

YOUR SESSION IS STARTING SOON... Join the growing community of rugby coaches plus 1100+ drills and pro tools to make coaching easy.
LET'S DO IT