1. Chanel Fix
Groups of 5.
Attack sausages lined up one behind eachother.
They must use footwork to step to a side of the sausage and then give a pass before running into/past it.
2. Passing Grid - Static Defenders
Normal 3 man passing grid, however with sausages placed in the middle.
Players run forward use footwork to beat the bag and give the pass back inside. (pass before the sausage).
3. Passing Grid - Moving defenders.
Same as above but instead of sausages, use moving defenders with bags.
4. Passing Grid - Starting on corners.
Groups of 4 start on each corner with 2 defenders in the middle.
The attacking line must get around the corner and square up to beat the 2 defenders.
At other end give to next group and start again.
5. Final Game
Groups of 3 on all sides of the grid, with 2 defenders in the middle.
Continuous drill to score as many tries as possibel in 1 min.
Focus on all skills above.
1. Chanel fix
Focus on stepping on the inside (fixing defedner) and players coming around the outside for the offload.
2. Passing Grid - Static Defenders
Depth, Communication, Targets.
Focus on stepping inside, and fixing defender.
Hold depth to give more time on ball. (makes pass easier)
3. Passing Grid - Moving defenders.
Now the defendes are moving footwork is essential to beat the player and fix them, or else can drift to next man.
Hold depth to make it easier to transfer ball.
Attack inside shoulder.
4. Passing Grid - Starting on corners.
There must be an urgency to get round the corner and atttack the space.
Players must get around the corner and square up and attack inside shoulders to fix the man.
Depth is key still.
5. Final Game
Speed of transfer
Drill to practice fast, accurate passing.
Set up a T shape with 3 cones roughly 5m away from the central cone (see diagram)
One player stands on each cone, the player in the middle of the T is the player who works (yellow).
The players on the outside (blue) take it in turns to pass to the working player (yellow), who must catch the ball and pass it to the free player on the edge (see video.
Start slowly and increase the pace at which the players pass to the working player, giving them less time to catch and pass the ball
Increase the distance that the working player must pass the ball.
Players start running at the same time and when the meet in the middle, the blue players give a drop off pass to the red player before both continuing their run to the opposite end to which they started.
1. Chanel FixÂ
Tell your players the following......
Attackers react to the defensive line in a 3 v 2 situation If defence is compressed - overs - an outside line should be exploited. Can use two or three attackers to attack into the wide space If defence is wide - unders - a tight inside line should be hit by the middle player into the gap between two defenders.
The drill starts with two teams of equal players playing a standard game of touch. Whenever a touch is made, the defender immediately joins the attacking side and acts as scrum half. This creates an attacking overload. Players must try to score a try by exploiting the overload in the least amount of touches. The drill resets after a try is scored.
Set up: the cones as shown with a cone 10 meters each side of the posts on the try line. This will mark where the ball will be passed from (feeder) preferably from a scrum half. Divide the group into 3 and ask them to stand in single file behind each cone. The ball is fed from a position alternately from either side of the post. This will encourage the players to scan, communicate and to be expectant of the ball. The players on the cones opposite the posts will either be the 1st receiver or the BANG option runner. The BANG runner is always running an out to in, or up to in line to fix the 2nd defender. The players on the middle cone will receive the ball in the BINGO (pull back) option outside the âoutsideâ post or just in behind the BANG player. The BINGO players should run and an arced run to receive the ball outside the outer post. The BINGO player should try to straighten up prior to receiving or on receiving the ball. Progression: Get 2 players or coaches to stand in front of the posts with 2 different coloured cones in their hands on their hips. The cones will represent the âhipsâ of the 2nd defender. The aim is to encourage the 1st receiver to scan, look, and make a quick decision (choice of pass) depending on what the defender is doing. If the 1st receivers sees the âinsideâ cone on the 2nd defender then they must assume the defenders hips are turned OUT and make a short pass to the BANG runner. If the 1st receivers sees the âoutsideâ cone on the 2nd defender then they must assume the defenders hips are turned IN and make a PULL BACK pass to the BINGO runner.
Players make a semi circle around the coach, about 3meters away. The coach will have a ball in their hand at all times. One player will also start the drill with a ball in their hands. Player with the ball will pass to the coach who will use the ball in their hands to deflect it to one of the players in the circle. The receiving player will need to catch the ball and pass it back to the coach who will again deflect it to another player. If a ball is dropped by a player, they will have to go to the bottom of the semi-circle. The goal for players is to catch all balls that come their way and end up at the top of the semi-circle.
Offensive players (blue), line out in one deep line while the defence (red) line up opposite in a straight line, slightly inside player from the player that they are marking. The offence will attempt to pass the ball across the line at speed. Defenders will move up to stop them but do not tackle, simply press. This teachers the attackers to pass under pressure, as they try to pass across the line without making any mistakes.
Keep your player briefing short.Â Tell your players the following.... Pass the ball left, clockwise for 2 passes. Then right (anti-clockwise) for 1 passes. Retain the ball and flick it to the player behind you. Attack, at speed, across the grid. You will take a pass from the ball carrier on your left before finishing with a pop to the player in front of you. The pattern of this exercise can be a little confusing at the start, but when your players get the pattern there will be no problem. Start off slow and build from there.
The speed of the pass should be reasonable and provide the interceptors with a chance of success. Tell the players the following.... The rest of the players will start one cone back from the passers, each standing one behind the other. The first player will go, aiming to intercept the flat pass. Then the next, until all players have intercepted the pass. They then move another cone back - to do the same. They keep moving back until they don't have enough speed to get onto the ball. Don't forget to give the passers a chance, they could be injured players who you might want to keep busy with simple passing.
Tell your players the following..... One group of 4 players will be in defence. The other two groups of 4 will be in attack, they will attack one group at a time. There will be two attackerss and two defenders in the first two channels, the third channel will be open and free of attackers and defenders. The fourth channel will have an attacker and defender, the fifth channel will be free of attackers and defenders, the sixth channel will have an attacker and defender, and the last channel will be free of attackers or defenders. Defenders can move forward and side to side within their own channel, but they cannot leave their channel. Attackers attack their own channels, but can call a loop (L1,L2,L3 etc.) in order to attack the open channels. Allow players to discover solutions, question - try not to tell. Change the defenders.
Tell your players the following...... One player will be a ball carrier. The player directly opposite will make a half tackle, lifting the ball carrier onto their shoulder. The ball carrier will look for an off-load to a supporting player on the left or right. The support players will be the first player on the other two cones, to the right and left of the ball carrier. The ball is off-loaded and the catching player becomes the new ball carrier, while the remaining support player becomes the new defender. The other two players clear the traffic and the above happens again - with the new support players coming from the other two cones. This can take a minute or two to get going, but stay with it.
Keep your player briefing short and tell your players the following.... 3 attackers line up on the first three cones, the rest fall in behind. One attacking line will go at a time. The SH will work from near the top of the grid - off to the left. The first attacking line goes. The SH passes to the first receiver in the attacking line.. The ball carrier and the second receiver switch - using the top to cones as targets. They can..... Switch, dummy, pass to the 3rd receiver. That's it - let the players play.
8+ playersÂ BallÂ Players stand at equal distance away at differnt points along the grid. One working player runs in the middle of the channel.Â The players on the outside pass the ball into the running player. The Working player must complete 2 sets of passing - 1 run off each hand.Â
Passing in partners. One player brings their hands up to in front of their face. The other player passes hard to their hands. This is to catch straight, hard passes at an upward angle. Continue passing like this. Passing in this way puts pressure on the catcher to focus on the catch to prevent the ball from hitting them in the face.
Set up a 8 channels of cones 5 metres apart A group of 4 players start on the side line, and all players need to work around the nearest/corner cone. The first player with the ball will run into the nearest channel of cones (lane 1) and all the other players will work around the corner cone and filter into the proceeding channels The 1st player passes the ball as soon as the 2nd player gets into the 2nd channel. The ball is passed down the line of 4 players until the 4th players receives the ball. Once the 4th player receives the ball, the ball is placed down and all the players work around to get into their respective channel to repeat the process.
Groups 5Â BallsÂ ConesÂ Sausages. 1. Chanel FixÂ Attack sausages lined up one behind eachother.Â they must use footwork to step to a side of the sausage and then give a pass before running into/past it. Attack inside shoulder of the bag to fix defender.Â
Keep your player briefing short, and get the ball moving around the circle as quickly as possible. First have the players move the ball - clockwise around the circle, passing off their right hand. Then switch it, and have the ball move anti-clockwise around the circle, with the players passing off their left hand. Once the players have gotten into a rhythm of passing the ball, tell the players the following. The player holding the ball will become a runner, their job is to pass the ball and then to set-off in the direction the ball will be traveling, trying to get to their starting position before the ball does. They win if they make it back before the ball. The players win if they can get the ball back before the runner. The passers cannot miss-pass, the ball must travel through every set of hands. Each player in the group should have the chance to become a runner. Change the direction of the runner and the ball half way through. You might decide that the runner has to do a press-up or two, if they don't make it back ahead of the ball. And you may also decide that all the other players need to do the same if they do not get the ball back before the runner. You can further develop this game by making the circle bigger. This will push the runner and will increase the length of the pass required between each player. Just ask all of the players to take one or two steps back.
Tell your players the following. Lets just get the ball moving clockwise for a while, just to get the ball moving through the hands. After a minute or two, lets switch the direction of the ball. After another minute, tell them the ball can go in any direction, but...... The receiver must clap once before catching the ball - and the passing player must move the ball within 5 seconds. The passer can dummy, and if a receiver claps they must do one or more press-ups. If the receiver doesn't clap and receives a ball - they must do one or more press-ups following their pass. You can also play this game using a word like RUGBY. Each time a play makes a mistake they get a letter. The loser is the first player to get all the letters that spell RUGBY. Some teams and coaches have more interesting and colorful words to spell - I'll leave this to you. Have fun with this!
The aim of the exercise is to develop 1 Step Closed leg pass to encourage the attacker to keep square.
3 players work together, the middle player working the hardest out of the 3. The 3 players stand in a line, the middle player doing a side on pass, catching and passing with two hands, same body position as the side on pendulum pass drill. The other 2 players using the pendulum front pass. The player in the middle is working on his fluidity of movement as well as his technique.
Set up a square with cones, making one side of the square with two gates of cones. Get the players to line up evenly behind the two individual cones (See diagram - 1 and 2) The player with the ball runs out and puts the ball down between the green cones, once he has put the ball down he runs and joins the back of his line. The player behind him in the queue follows him and passes the ball off the floor to a player running onto the ball from the next line (2), once he passes the ball he runs and joins the back of his line. The receiver of the pass also has a partner running behind him so when he puts the ball down between the green cones his partner can pass it to the next person in the opposite line. Both run and join the back of their line and the drill continues... After a period of time swap over the lines so players practice passing in both directions Progressions: Instead of placing the ball on the floor, go to ground and present it Instead of working in partners, work in threes - the ball carrier goes to ground, the second player gets in a position to clear our any defenders, and the third person passes the ball off the floor. Add in a defender with a hit shield or a live defender to make a tackle but then be passive in the ruck.
Set up a rectangle of cones (10x5) with two gates of cones of a different colour 2m in front of cones on opposite sides of the rectangle (See diagram). Get the players to line up in equal numbers behind the 4 cones of the rectangle (1, 2, 3, 4). The ball starts on the floor between one of the gates of cones, a player approaches from behind a cone (1) and passes the ball off the floor to a player running onto the ball from behind a cone (2). The player who passed the ball continues his run and joins the back of the queue infront of him (4). The receiver catches the ball and continues his run, putting the ball on the ground between the cones in front of him, before joining the back of the queue (3). The player at the front of the queue (3) runs forward, and passes the ball off the floor to a player running onto the ball from behind a cone (4). The player who passed the ball continues his run and joins the back of the queue infront of him (2). The receiver catches the ball and continues his run, putting the ball on the ground between the cones in front of him, before joining the back of the queue (1). The player at the front of the queue (1) runs forwards, and passes the ball off the floor to a player running onto the ball from behind a cone (2), and the drill continues... Change the direction by moving the gates of cones forward to be in front of the opposite cones (4 and 2, instead of 1 and 3) Progressions: Instead of putting the ball on the ground, have to go to ground, present the ball, then get up and out of the way. As a group must complete 10 successful passes before the session can move on, every time a ball is dropped the whole group does an exercise (e.g. 10 press ups).
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
Give it a try - it's better in the app