Rugby: Clapping Game

Sportplan rugby has played a large role in my team's love for the...
Heather, Rugby Coach

DESCRIPTION

Tell your players the following.

  1. Lets just get the ball moving clockwise for a while, just to get the ball moving through the hands.
  2. After a minute or two, lets switch the direction of the ball.
  3. After another minute, tell them the ball can go in any direction, but......
  4. The receiver must clap once before catching the ball - and the passing player must move the ball within 5 seconds.
  5. The passer can dummy, and if a receiver claps they must do one or more press-ups.
  6. If the receiver doesn't clap and receives a ball - they must do one or more press-ups following their pass.
  • You can also play this game using a word like RUGBY. Each time a play makes a mistake they get a letter. The loser is the first player to get all the letters that spell RUGBY. Some teams and coaches have more interesting and colorful words to spell - I'll leave this to you.
  • Have fun with this!

COACHING POINTS

Don't feel that you have to focus on all of the following coaching points, you may have your own. Select the points that most closely match your overall training and session goals.

  • Players should work to keep the tempo of the session high, but not at the cost of bad passing.
  • It's important that players have fun with this, it's a game!
  • Receivers hands should be out, presenting a target.
  • Receivers reactions should be quick, clapping before receiving the ball.
  • You are helping your player to read the game here. Is a pass about to happen, what cues tell to the possible direction of the pass, can you tell from reading body position etc? Scanning the player in front of you, and reacting to what you see - is all part of the game in terms of defence.
  • Ball carriers carry the ball in two hands.
  • Ball carriers dummy, while keeping control of the ball.
  • The pass is weighted in terms of distance, speed, and accuracy. However, the passer uses increased speed of ball to catch the receiver out - the lesson here is that a pass that is too fast is too hard to catch.
  • The pass must be good, in the sense that it is to a receiver.
  • Mistakes will be made, allow your players the freedom to make mistakes without feeling a failure - keep it fun.
  • Passing should be off both hands. There is no weak or strong hand, just hands that need a little more work. Work is the key, not talent. Maybe you have very gifted right handed passer - lets see how good they are with the left.
  • Receivers are quick to react.
  • Ball carriers should scan for weakness and attack that weakness, the same as they would in the game!
  • That said, it's important that one player is not always attacked - therefore try to keep your groups equal in terms of ability.
  • Players can use a variety of passes to catch receivers out.

PROGRESSION

  • You can make this game a little harder by reducing the size of the circle or by asking the receiving player to face the opposite direction, wait on the passer to say turn - and then clap and receive the pass (the passer must say turn before sending out the pass).
  • You can also increase the number of claps the receiver must do.

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MORE Passing DRILLS

Bang & Bingo

Set up: the cones as shown with a cone 10 meters each side of the posts on the try line. This will mark where the ball will be passed from (feeder) preferably from a scrum half. Divide the group into 3 and ask them to stand in single file behind each cone. The ball is fed from a position alternately from either side of the post. This will encourage the players to scan, communicate and to be expectant of the ball. The players on the cones opposite the posts will either be the 1st receiver or the BANG option runner. The BANG runner is always running an out to in, or up to in line to fix the 2nd defender. The players on the middle cone will receive the ball in the BINGO (pull back) option outside the ‘outside’ post or just in behind the BANG player. The BINGO players should run and an arced run to receive the ball outside the outer post. The BINGO player should try to straighten up prior to receiving or on receiving the ball. Progression: Get 2 players or coaches to stand in front of the posts with 2 different coloured cones in their hands on their hips. The cones will represent the ‘hips’ of the 2nd defender. The aim is to encourage the 1st receiver to scan, look, and make a quick decision (choice of pass) depending on what the defender is doing. If the 1st receivers sees the ‘inside’ cone on the 2nd defender then they must assume the defenders hips are turned OUT and make a short pass to the BANG runner. If the 1st receivers sees the ‘outside’ cone on the 2nd defender then they must assume the defenders hips are turned IN and make a PULL BACK pass to the BINGO runner.

Passing

Continuous Passing Off The Floor 2

Set up a rectangle of cones (10x5) with two gates of cones of a different colour 2m in front of cones on opposite sides of the rectangle (See diagram). Get the players to line up in equal numbers behind the 4 cones of the rectangle (1, 2, 3, 4). The ball starts on the floor between one of the gates of cones, a player approaches from behind a cone (1) and passes the ball off the floor to a player running onto the ball from behind a cone (2). The player who passed the ball continues his run and joins the back of the queue infront of him (4). The receiver catches the ball and continues his run, putting the ball on the ground between the cones in front of him, before joining the back of the queue (3). The player at the front of the queue (3) runs forward, and passes the ball off the floor to a player running onto the ball from behind a cone (4). The player who passed the ball continues his run and joins the back of the queue infront of him (2). The receiver catches the ball and continues his run, putting the ball on the ground between the cones in front of him, before joining the back of the queue (1). The player at the front of the queue (1) runs forwards, and passes the ball off the floor to a player running onto the ball from behind a cone (2), and the drill continues... Change the direction by moving the gates of cones forward to be in front of the opposite cones (4 and 2, instead of 1 and 3) Progressions: Instead of putting the ball on the ground, have to go to ground, present the ball, then get up and out of the way. As a group must complete 10 successful passes before the session can move on, every time a ball is dropped the whole group does an exercise (e.g. 10 press ups).

Passing

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