Rugby Drill Demonstration

Description

Keep your player briefing short. Tell your players the following....

  1. Pass the ball left, clockwise for 2 passes.
  2. Then right (anti-clockwise) for 1 passes.
  3. Retain the ball and flick it to the player behind you.
  4. Attack, at speed, across the grid. You will take a pass from the ball carrier on your left before finishing with a pop to the player in front of you.
  • The pattern of this exercise can be a little confusing at the start, but when your players get the pattern there will be no problem. Start off slow and build from there.

Coaching points

Don't feel that you have to focus on all of the following coaching points, you may have your own. Select the points that most closely match your overall training and session goals.

  • Start this one off slow, maybe even at walking/jogging pace - until the players have the pattern memorized.
  • When players know the pattern, they work within the training area at a high tempo.
  • Receivers hands are our ready to take the pass.
  • Players attack at pace.
  • Ball carriers avoid contact by using changes in foot-speed, they stay on the balls of their feet, they sidestep, and communicate.
  • Communication must be effective (loud enough), efficient (brief but with enough information to get the job done), and encouraging (highlighting good work, effort, and that the next pass etc. is the most important).
  • Receivers call the ball, ball carriers verbally look for support.
  • Passes are weighted correctly in terms of speed, distance, and accuracy.
  • Passes are not spun unnecessarily.
  • A pass is only good when caught.
  • Players communicate in advance to decide on the direction of the pass.
  • Mistakes happen, you as a coach focus on the fix and let the players play.
  • Be upbeat and encouraging - provide opportunities for success and set realistic targets.
  • Players flick the ball to the person behind. When doing do, they weight the flick and finish with their hand towards the taregt - giving the ball enough air time for the supporting player to catch.
  • Players help each other out by provide clear instructions in advance.

The Drill is often used with

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