During a game of touch in a grid sized 30 x 30 metres the coach can choose to call blitz, drift or cover at any breakdown.
Upon hearing the call the defenders must run and touch the relevant line before running back to rejoin the game.
When the defenders are running to touch their line the attackers must turn their back on the defenders and give the ball to the coach. When the defenders are almost back in position the coach should roll the ball back to the attackers to restart the game.
The coach can later develop the game by introducing a visual clue to the defenders, instead of an audio cue, thus forcing the attackers to react to an unknown type of defence.
This game is excellent for visual acuity and learning how to attack differing defensive alignments.
Spaces will be created by the leaving defenders, which the attackers have to identify, decide on the appropriate action, and then attack.
This game also promotes identifying and attacking space, communication and handling.
You can also give individual players numbers to make more attackers versus fewer defenders (especially relevant for cover defence.
Visual Acuity (looking for space)
Highlighting defensive systems and learning to attack appropriately and decision making.
Out in 4s - simple hands - When players reach the end they should turn left.
Group realigns around the cone and then use simple hands to finish.
You can put defenders into the second channel to increase the difficulty of this drill.
Coned area 30 metres by 30 metres with two teams of players on one side Coach kicks the ball is kicked into the the grid.
2 different numbers are called with the 1st number being for the number of attackers and the 2nd the number of defenders
The attackers have to field the ball, turn and counter attack against the defenders
8 players are lined up just outside the 22 metre line, with 3 defenders starting under the posts with the ball.
One of the defenders kicks the ball towards the 22 metre line. Once they the attackers have caught the ball they have to try and score a try without being tagged/ tackled by the defence.
Allow the attacking team 5 minutes to score as many tries as they can, before changing attack and defence around.
Set up a wide pitch, with cones on the half way line plus an extra box on two opposite corners. These corner boxes are the prisons for tackled/tagged players.
The aim of the game is for players to run into the opposing team's area and grab a ball to bring back into their ball area in their half.
However, if a player is tackled/tagged while in the other team's half they must go and stand in the prison square.
Players can be released from prison by being tagged by a team-mate. Once released they must walk around the outside of the pitch back to their own half before rejoining the game.
In this game players try to keep possession and carry the ball over their opponent's line to score a try.
Pupils are put into teams of 12 (with larger groups reserves maybe used). Play a full game incorporating :- 6 vs 6 Scrums. 6 vs 6 line outs. Drop kick restarts (or punt if skill level requires). Full tackling.
Two teams Minimum three passes before scoring All players must be in the 'player zone' to score a point One touch turnover Players can pass in any direction
Bags Balls 2 attackers line up opposite 2 defenders with bosh bags. The coach delivers a ball into the attackers. The ball carrier aims to run an overs line - Outsid ehsoulder of first defdner, and attack the second defender. The second attacker looks to leach on/latch on to the ball carrier pushing them through the contact area. Looking for a quick exstra few yards.
Three attacker start on their fronts with three defenders lying opposite them. On go the attackers backtrack and realign into an attacking line. Two defenders come up to defender with one handing back. The attackers try and beat the first two defenders and then try to beat the final defender at the back.
Out in 4s - simple hands - When players reach the end they should turn left. Group realigns around the cone and then use simple hands to finish. You can put defenders into the second channel to increase the difficulty of this drill.
2 groups of 2 players start on set cones about 15m apart. The 2 players are situated one in behind the other, the same goes for the second set of 2 players. Once the player with the ball starts to run, the supporter goes wide and straightens onto a gate of cones. As soon as he passes the ball the second supporter can start to move out to his designated gate. Ensure that the players hide behind one another!
A coach or scrum half feeds a ball carrier who should be running onto the ball. The ball carrier should run towards the tackle sausage and use footwork and a hand off to move past the tackle sausage towards the first two tackle bags. The player should aim to hit the gap between the two tackle bags and power beyond the contact. Those two players then drop the bags and follow the original runner in support. The ball carrier then hits the bag, goes to ground and looks to lift the ball up to one of his support players. The next player then hits the last tackle bag, goes to ground and presents the ball. The next support player clears away the bag to secure the ball. This drill works on a number of skills (running onto the ball, hand off, footwork and hitting gaps, communication and support, clearing out a ruck) in continuity which means its more game realistic and trains players to not only perform the individual skills, but also to be thinking about how the skills link together and what their next job is.
This drill coaches players the lines they should run when receiving the ball in order to maximise the chance of them breaking the gain line. Use a tackle bag to simulate where the ruck and offside line would be. The players line up as if they were going to come "around the corner" to receive the ball. Players should run an L shaped running line to get across the first defender and then footwork to get through the second defender. Progression (0.49) - Add an extra pass to the drill For the first receiver the drill is exactly the same in terms of the running line. Then there is a second player on his outside shoulder who uses the same running line to beat the second defender. The first receiver has a choice (1.19) - whether to go through the gain line and pass or pass before he gets to the gainline. What is the gain line? The gain line is an imaginary line in rugby parallel to the halfway line that is the back foot of the breakdown or the defences offsideline.
Start with a sausage pad horizontally on the floor. Players should get low to make a shoulder on tackle with the sausage pad. Encourage players to drive through with the legs to push the pad forwards. Drag the pad back into position and repeat.
Coach or feeder standing on the touchline. Player A start five metres away and player B on the five metre channel. Once the coach has fed the ball in the players must complete a simple 2 on 1. If the feeder drifts across the player dummies and runs through.
The normal rules of touch rugby, however variation of: -When there is a touch the player must pass the ball over his head within 2 meters of the touch. âThis encourages support play, and increases your teams fitness. âFun and Hard Work.
Set your players up so they are in groups of 6, with 3 forwards and 3 backs. Line up the 3 backs to protect 2 try lines (marked by red cones) and line up the three forwards to protect one try line (marked by blue cones). The forwards try to score on the two try lines and the backs over the one try line. Play normal rugby rules but the forwards are not allowed to use mauls.
Touch rugby in teams of 5. Once a team has been touched three times change possession. When a player is touched, the tackler stays in passive contact until the nearest attacker comes in and supports their players by mauling the ball away to continue the game.
Start your session by splitting the players into two teams, one with bibs and the other without. Once the teams have been decided begin the game of touch rugby.
The drill starts with 2 attackers in blue, standing behind one another, 5m from the 1st defender/attacker in red. The blue players attacks the red defender, once they pass him the defender/attacker joins the attacking team in one motion - therefore 2 players will be ahead with 1 backup supporter creating a 3v2 situation. The 3 attackers now attack the 2 red defenders. Once the attackers beat the 2 red defenders the two defenders also join the attack to make it a 5v3. The 3 defenders at the end stay on. The 2 attackers, 2 defenders and 1 defender must be replaced by new player to keep the drill continuous and stimulating
World Rugby has reportedly conceded Aaron Smith's disallowed try in the World Cup final should have stood.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
Give it a try - it's better in the app