Set up 4 grids of about 8-10m by 5m.
3 players start on the first grid, working from one end to the other, covering the 5m distance.
Players continue working like this, until they reach the end of the grid.
Once the coach blows his whistle the line may press off.
Defending in pod of three means you as a player need only worry about the player directly to your left and your right. If every player does that, then essentially the defensive line should be in order.
Therefore every player is a 2nd player between 2 players, with the exception of the 1st and last player in the line.
Progress the drill by forcing players to look in front of them.
Hold up colour cones in front of each box (ask an assistant to help if possible) and one colour at the source (ruck). While performing the drill players must call out these colours, even as they change.
High tempo defending and handling plan. Improve your rugby players' communication, organisation and line speed for a more solid backline
Players line up together along the line of the 1st set of cones.
On the signal of the coach all the players advance to the 3rd set of cones (20 meters away), making sure they all keep together in a straight line.
The players then retreat 10 meters to the 2nd set of cones, making sure they stay in line.
From the 2nd set of cones the players then advance a further 20 metres to the 4th set of cones and then retreat 10 meters back, to the previous set of cones.
The first player in the line begins with the ball. As he approaches the first cone and passes to player 2 who is supporting. Player 1 carries on their run and hits the tackle bag before running backwards to player 2 original position. Player 2 on receiving the ball passes the ball onto player 3 before hitting the tackle bag and back pedalling to player 3 original position.
When the ball reaches player 5, that player side steps behind the others back to position 1 where the drill is repeated.
2 defenders work together to force 5 players to pass and work them towards touch.
The golden rule is for them to keep their spacing even, ensure that the inside defender covers the outside defenders inside, and that they do not rush up to commit to the tackle, but hover across and "swim" past the passer to reach the next and the next attacker.
If an attacker draws and passes so well that he then tries to block the defender, he needs to work hard and swim across that blocker to return to his defending role.
Set an area with two different coloured cones on the touch line in the middle, one for defenders and one for attackers. At the prompt of the coach the players run around designated cones and attack the defenders to score. Ball carrier should initiate the attack by attacking the inside shoulder of the first defender to stop a drift defence.
Draw the first defender and make the pass to your next support runner who should do the same to pass to the outside runner who can go and score. Once attacked three or four times players should swap to defence but not every single time to create continuity and positive development.
In this game players try to keep possession and carry the ball over their opponent's line to score a try.
Pupils are put into teams of 12 (with larger groups reserves maybe used). Play a full game incorporating :- 6 vs 6 Scrums. 6 vs 6 line outs. Drop kick restarts (or punt if skill level requires). Full tackling.
Two teams Minimum three passes before scoring All players must be in the 'player zone' to score a point One touch turnover Players can pass in any direction
Bags Balls 2 attackers line up opposite 2 defenders with bosh bags. The coach delivers a ball into the attackers. The ball carrier aims to run an overs line - Outsid ehsoulder of first defdner, and attack the second defender. The second attacker looks to leach on/latch on to the ball carrier pushing them through the contact area. Looking for a quick exstra few yards.
Three attacker start on their fronts with three defenders lying opposite them. On go the attackers backtrack and realign into an attacking line. Two defenders come up to defender with one handing back. The attackers try and beat the first two defenders and then try to beat the final defender at the back.
Out in 4s - simple hands - When players reach the end they should turn left. Group realigns around the cone and then use simple hands to finish. You can put defenders into the second channel to increase the difficulty of this drill.
2 groups of 2 players start on set cones about 15m apart. The 2 players are situated one in behind the other, the same goes for the second set of 2 players. Once the player with the ball starts to run, the supporter goes wide and straightens onto a gate of cones. As soon as he passes the ball the second supporter can start to move out to his designated gate. Ensure that the players hide behind one another!
A coach or scrum half feeds a ball carrier who should be running onto the ball. The ball carrier should run towards the tackle sausage and use footwork and a hand off to move past the tackle sausage towards the first two tackle bags. The player should aim to hit the gap between the two tackle bags and power beyond the contact. Those two players then drop the bags and follow the original runner in support. The ball carrier then hits the bag, goes to ground and looks to lift the ball up to one of his support players. The next player then hits the last tackle bag, goes to ground and presents the ball. The next support player clears away the bag to secure the ball. This drill works on a number of skills (running onto the ball, hand off, footwork and hitting gaps, communication and support, clearing out a ruck) in continuity which means its more game realistic and trains players to not only perform the individual skills, but also to be thinking about how the skills link together and what their next job is.
This drill coaches players the lines they should run when receiving the ball in order to maximise the chance of them breaking the gain line. Use a tackle bag to simulate where the ruck and offside line would be. The players line up as if they were going to come "around the corner" to receive the ball. Players should run an L shaped running line to get across the first defender and then footwork to get through the second defender. Progression (0.49) - Add an extra pass to the drill For the first receiver the drill is exactly the same in terms of the running line. Then there is a second player on his outside shoulder who uses the same running line to beat the second defender. The first receiver has a choice (1.19) - whether to go through the gain line and pass or pass before he gets to the gainline. What is the gain line? The gain line is an imaginary line in rugby parallel to the halfway line that is the back foot of the breakdown or the defences offsideline.
Start with a sausage pad horizontally on the floor. Players should get low to make a shoulder on tackle with the sausage pad. Encourage players to drive through with the legs to push the pad forwards. Drag the pad back into position and repeat.
Coach or feeder standing on the touchline. Player A start five metres away and player B on the five metre channel. Once the coach has fed the ball in the players must complete a simple 2 on 1. If the feeder drifts across the player dummies and runs through.
The normal rules of touch rugby, however variation of: -When there is a touch the player must pass the ball over his head within 2 meters of the touch. âThis encourages support play, and increases your teams fitness. âFun and Hard Work.
Set your players up so they are in groups of 6, with 3 forwards and 3 backs. Line up the 3 backs to protect 2 try lines (marked by red cones) and line up the three forwards to protect one try line (marked by blue cones). The forwards try to score on the two try lines and the backs over the one try line. Play normal rugby rules but the forwards are not allowed to use mauls.
Touch rugby in teams of 5. Once a team has been touched three times change possession. When a player is touched, the tackler stays in passive contact until the nearest attacker comes in and supports their players by mauling the ball away to continue the game.
Start your session by splitting the players into two teams, one with bibs and the other without. Once the teams have been decided begin the game of touch rugby.
The drill starts with 2 attackers in blue, standing behind one another, 5m from the 1st defender/attacker in red. The blue players attacks the red defender, once they pass him the defender/attacker joins the attacking team in one motion - therefore 2 players will be ahead with 1 backup supporter creating a 3v2 situation. The 3 attackers now attack the 2 red defenders. Once the attackers beat the 2 red defenders the two defenders also join the attack to make it a 5v3. The 3 defenders at the end stay on. The 2 attackers, 2 defenders and 1 defender must be replaced by new player to keep the drill continuous and stimulating
Create a resolution to develop your coaching confidence by seizing the opportunity to discover new drills, turn ideas into action and seek advice from the coaching community.
World Rugby has reportedly conceded Aaron Smith's disallowed try in the World Cup final should have stood.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
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