Grid: 10 x 20 or 30 (depending on age) with up to 4 balls, depending on age/ability of players.
Players kick from one group to the other. Keep as many balls in the air as possible to sharpen kicking/calling and catching skills. Catchers must identify ball they intend to catch.
Lose points for dropped balls or inaccurate kicks (i.e. too far or too short.)
Correct kicking techniques
Correct catching or pick up techniques.
Use punts and grubber kicks.
5 players working with 1 ball in a grid 20 by 20 meters, working on their grubber kicks and punts.
One player stands on each corner of the grid. Players must kick the ball to each other whilst the player in the middle attempts to intercept the ball.
If the kick is intercepted the kicker becomes the chaser.
One player starts with ball and runs to first cone, where he kicks the ball across to the other cone.
The other player must time his run to collect the ball.
He should be collecting the ball as near to full pace as he can.
Either a grubber or a chip kick can be used.
With a chip kick, the receiving player should try to catch the ball on the full.
One player from each team goes to the oppositions end and starts in the end zone.
The aim of the game is for each team to kick a grubber kick through to their team mate the other end of the grid in the end zone. When a ball gets through to a player in the end zone the player that kicks the ball goes to join them.
The winner is the first team to get all their players in the end zone.
One team starts in the middle of the grid along the line. The idea of the game is to kick the ball over the middle team and try to land the ball in the oppositions area. If the ball is caught then no points are scored, if the ball bounces in the oppositions area then 1 point is scored.
If one of the players in the middle catches the ball (they gain 1 point) then they swap positions with the team that kicked the ball.
4 teams of 2 players, with 2 teams at each end. One player from the 1st team starts with the ball. The player with the ball runs forward and kicks the ball on for their team mate to come from an on side position and recovers the ball, taking it at pace. The type of kick used is determined by the coach, who calls out either chip or grubber, at the last possible moment. The player then runs on and hands the ball off the player in the next group. The next group repeats the drill.
Two teams of 2. 1 team attacking and the other team defenders. Attacking team starts with a ball. Aim of the game is for the attacking team to reach the opposite try line by either using a chip or grubber kick to penetrate the defensive line. The aim of the defence is to advance in a tight defensive line and prevent the attacking team from scoring.
Players dropkick the ball, aiming to land the ball inside the area and then follow their kick. They then pick up the ball, run around the cone and rejoin the back of the line. Ball held, with hands evenly on each side Locate the target; then, eyes on the ball Ball held over knee of kicking leg at approx 45 degrees to ground Step on to non-kicking foot; guide ball to ground; kick ball at the instant it touches the ground. Follow through with kicking leg.
Players start with the ball, a few steps back from the crossbar. They must attempt to get the lift from the tight angle and flight the ball over the crossbar. After each success they can move a meter closer to the crossbar and repeat. On each occasion the ball is to land within the target zone as specified by the coach. Start the target zone quite large and then reduce it in size as the kicker grows more confident.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
Give it a try - it's better in the app