Drill to practice kicking accuracy and contesting the ball in the air.
Split the players into two even teams with different coloured bibs (red and blue).
Set up two squares (roughly 15m x 10m, with a 5-10m middle zone - see diagram). Split each team in half so half of each team is in each square.
Players have to try to kick the ball to a player on their team in the opposite area to score a point.
For each kick that is caught on the full by a team mate in the opposite area the team scores one point.
The opposition team are trying to disrupt the catch by competing in the air or trying to distract the player catching the ball.
Use one ball to start with then introduce multiple balls.
Players kick with the ball with their less dominant foot.
Catch with one hand only.
Set a time limit on the time a player is allowed to hold the ball for before kicking it back (e.g. 2 seconds).
The catcher has to pass to another player in their team to kick the ball.
Punt kick - players should hold the ball upright and drop it straight onto their foot from around waist height. Players should kick the ball on the point of the ball and follow through.
Chip kick - Similar technique to punt kick, but kicking the ball with less power.
Techniques to contest the ball in the air.
One team starts in the middle of the grid along the line. The idea of the game is to kick the ball over the middle team and try to land the ball in the oppositions area. If the ball is caught then no points are scored, if the ball bounces in the oppositions area then 1 point is scored.
If one of the players in the middle catches the ball (they gain 1 point) then they swap positions with the team that kicked the ball.
Drill to warm up/practice different types of kick.
Players form two lines in the 15m channels with all the balls starting on one side.
The player with the ball at the front of the line runs out and does a cross-field punt to a partner on the opposite side of the pitch - kick labelled 1.
The partner catches the ball, and does a chip kick which they chase and gather themselves - kick labelled 2.
Once they have gathered their chip kick they perform a grubber kick to their partner who has continued their run. Aiming to kick the ball between the posts for their partner to gather and score - kick labelled 3.
Players jog back to join the back of the opposite line.
Once the first pair have performed the chip kick, the next pair in line can go.
Set up a pitch area (green cones) based on the age of the players (depending on how far they can kick) with fielders spread out around the pitch. (E.g. senior players may need half a pitch whereas 20m x 20m may be big enough for a beginner).
Set up a diamond by setting up cones roughly 10m apart (blue) similar to a baseball pitch, with kickers lined up on one side.
One player/coach is the feeder in the middle of the diamond. He stands on the white cone and passes the ball to the kicker who catches it and then almost immediately kicks the ball, aiming for space.
Once he has kicked the ball he tries to run around the diamond to score points.
The kicker is out:
Caught - their kick is caught on the full.
Stumped - a fielder touches the ball on the cone that the kicker is running to.
Out of bounds - if their kick goes out of the area of the pitch on the full.
Make the feed harder (roll or a difficult pass to catch)
Widen the cone diamond so the kicker has to run further
Kicker has to do a press up on each cone before continuing to the next one
Encourage defenders to work off the ball - they must pass the ball three times before stumping someone out.
4 teams of 2 players, with 2 teams at each end. One player from the 1st team starts with the ball. The player with the ball runs forward and kicks the ball on for their team mate to come from an on side position and recovers the ball, taking it at pace. The type of kick used is determined by the coach, who calls out either chip or grubber, at the last possible moment. The player then runs on and hands the ball off the player in the next group. The next group repeats the drill.
Two teams of 2. 1 team attacking and the other team defenders. Attacking team starts with a ball. Aim of the game is for the attacking team to reach the opposite try line by either using a chip or grubber kick to penetrate the defensive line. The aim of the defence is to advance in a tight defensive line and prevent the attacking team from scoring.
Players dropkick the ball, aiming to land the ball inside the area and then follow their kick. They then pick up the ball, run around the cone and rejoin the back of the line. Ball held, with hands evenly on each side Locate the target; then, eyes on the ball Ball held over knee of kicking leg at approx 45 degrees to ground Step on to non-kicking foot; guide ball to ground; kick ball at the instant it touches the ground. Follow through with kicking leg.
Players start with the ball, a few steps back from the crossbar. They must attempt to get the lift from the tight angle and flight the ball over the crossbar. After each success they can move a meter closer to the crossbar and repeat. On each occasion the ball is to land within the target zone as specified by the coach. Start the target zone quite large and then reduce it in size as the kicker grows more confident.
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