Set up a pitch area (green cones) based on the age of the players (depending on how far they can kick) with fielders spread out around the pitch. (E.g. senior players may need half a pitch whereas 20m x 20m may be big enough for a beginner).
Set up a diamond by setting up cones roughly 10m apart (blue) similar to a baseball pitch, with kickers lined up on one side.
One player/coach is the feeder in the middle of the diamond. He stands on the white cone and passes the ball to the kicker who catches it and then almost immediately kicks the ball, aiming for space.
Once he has kicked the ball he tries to run around the diamond to score points.
The kicker is out:
Caught - their kick is caught on the full.
Stumped - a fielder touches the ball on the cone that the kicker is running to.
Out of bounds - if their kick goes out of the area of the pitch on the full.
Make the feed harder (roll or a difficult pass to catch)
Widen the cone diamond so the kicker has to run further
Kicker has to do a press up on each cone before continuing to the next one
Encourage defenders to work off the ball - they must pass the ball three times before stumping someone out.
Encourage the kicker to aim for space in order to "buy time" to give themselves a better chance of getting around the diamond to score points.
Encourage the kicker to aim for a specific space/area on the pitch to improve their kicking accuracy.
One team starts in the middle of the grid along the line. The idea of the game is to kick the ball over the middle team and try to land the ball in the oppositions area. If the ball is caught then no points are scored, if the ball bounces in the oppositions area then 1 point is scored.
If one of the players in the middle catches the ball (they gain 1 point) then they swap positions with the team that kicked the ball.
Practice short kicks while attacking forward (not standing still).
The attackers are aiming to land their kick in the target area (yellow cones). Adapt the size based on their ability (e.g. senior players 5m x 5m, junior players 10m x 10m).
Set up two cones (red) to simulate the area of a ruck/scrum/line out and give a defensive offside line. Two defenders (red) position themselves on the offside line opposite two attackers (blue).
One attacker (1) acts a scrum half and passes the ball to the first receiver (2). The first receiver (2) catches the ball and tries to perform a chip or grubber kick into the target area . The second attacker (3) chases the kick and tries to regather it.
The two defenders aim to put pressure on the kicker.
Once the attack have gathered the kick they should return it to the feeder and join the back of the line to start again.
Defenders to start passive and increase pressure as attackers gain confidence
Start with a chip kick and progress to grubber or vice versa.
Drill to warm up/practice different types of kick.
Players form two lines in the 15m channels with all the balls starting on one side.
The player with the ball at the front of the line runs out and does a cross-field punt to a partner on the opposite side of the pitch - kick labelled 1.
The partner catches the ball, and does a chip kick which they chase and gather themselves - kick labelled 2.
Once they have gathered their chip kick they perform a grubber kick to their partner who has continued their run. Aiming to kick the ball between the posts for their partner to gather and score - kick labelled 3.
Players jog back to join the back of the opposite line.
Once the first pair have performed the chip kick, the next pair in line can go.
Drill to practice kicking accuracy and contesting the ball in the air.
Split the players into two even teams with different coloured bibs (red and blue).
Set up two squares (roughly 15m x 10m, with a 5-10m middle zone - see diagram). Split each team in half so half of each team is in each square.
Players have to try to kick the ball to a player on their team in the opposite area to score a point.
For each kick that is caught on the full by a team mate in the opposite area the team scores one point.
The opposition team are trying to disrupt the catch by competing in the air or trying to distract the player catching the ball.
Use one ball to start with then introduce multiple balls.
Players kick with the ball with their less dominant foot.
Catch with one hand only.
Set a time limit on the time a player is allowed to hold the ball for before kicking it back (e.g. 2 seconds).
The catcher has to pass to another player in their team to kick the ball.
Two team of 4. 40m x 20m area. The aim of the game is to kick / punt the ball into the oppositions half. If the ball bounces on the ground or is knocked on (from a grubber-kick) then you get 1 point. If the ball is caught cleanly then no points are scored.
5 players working with 1 ball in a grid 20 by 20 meters, working on their grubber kicks and punts. One player stands on each corner of the grid. Players must kick the ball to each other whilst the player in the middle attempts to intercept the ball. If the kick is intercepted the kicker becomes the chaser.
Grid: 10 x 20 or 30 (depending on age) with up to 4 balls, depending on age/ability of players. Players kick from one group to the other. Keep as many balls in the air as possible to sharpen kicking/calling and catching skills. Catchers must identify ball they intend to catch. Lose points for dropped balls or inaccurate kicks (i.e. too far or too short.)
Drill to practice short kicks to an attacking player. Set up a square roughly 10m x 10m, with an even number of players behind each cone (see diagram). One player starts with the ball and runs out a few metres before kicking the ball to the player on his right for them to run on to. Once he has performed the kick he keeps running and joins the back of the line opposite him. This player runs on to the ball and gathers it, before continuing running in a straight line and passing the ball to the first person in the line opposite. He then joins the back of the line. Progression: Start with chip kicks, and then move on to grubber kicks. Introduce a second ball Change the direction the drill is being run (i.e. kick to the left instead of the right) Change the foot which the player is kicking the ball with.
One player starts with ball and runs to first cone, where he kicks the ball across to the other cone. The other player must time his run to collect the ball. He should be collecting the ball as near to full pace as he can. Either a grubber or a chip kick can be used. With a chip kick, the receiving player should try to catch the ball on the full.
Split the group into two teams. One player from each team goes to the oppositions end and starts in the end zone. The aim of the game is for each team to kick a grubber kick through to their team mate the other end of the grid in the end zone. When a ball gets through to a player in the end zone the player that kicks the ball goes to join them. The winner is the first team to get all their players in the end zone.
Game to practice controlling the ball. Set up two goals (roughly 2m wide) opposite each other about 5m away (red cones - see digram). Each player has to defend their goal while the other player tries to score by grubber kicking the ball through the goal. The player in goal tries to gather the ball, and then kick it back to try and score. PROGRESSIONS: Pass the ball instead of grubber kicking it. Make the passes low and difficult to catch Make the goals wider so there is more space to defend The player in goal should face away from the player with the ball, when the player with the ball shouts the goal-keeper must turn around and try to defend their goal.
Two teams with one team in the middle. Each player has to kick the ball over the the middle team for a member of the other team to catch. The catcher then gives a pop pass for the next member of the team to kick over. If one of the middle team intercepts the ball they swap over with the team that kicked the ball.
2 players working together, about 4m apart. One player punt kicks the ball to the hands of the other. Create a competitive edge by having teams of 2 compete against each other for the most kicks in a minute, this increases pressure on technique. Alternately 10 kicks from one distance and take a step back - if a mis kick given, start from the beginning.
â¢ The aim of the drill is to develop kickers through the gate and keeping square onto the kick.
4 teams of 2 players, with 2 teams at each end. One player from the 1st team starts with the ball. The player with the ball runs forward and chip kicks the ball on for their team mate to come from an on side position and recovers the ball, taking it at pace. The player then runs on and hands the ball off the player in the next group. The next group repeats the drill.
4 teams of 2 players, with 2 teams at each end. One player from the 1st team starts with the ball. The player with the ball runs forward and grubber kicks the ball on for their team mate to come from an on side position and recovers the ball, taking it at pace. The player then runs on and hands the ball off the player in the next group. The next group repeats the drill.
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The helpful tips, ideas and drills are super useful for developing our coaching abilities and the abilities of our players.