Create lots of small and big islands with cones around a set area.
Every player should have a ball except for 1 or 2 (depending on level of players and area)
Players with the ball try to run from island to island without being caught by the catcher. The catcher is not allowed on the islands. Anybody caught goes to a prison island.
To stop players staying on one island for the duration of the game. One added rule could be that when the coach (monster) enters an island all players (inhabitants) should leave this island as soon as possible and move to a new island.
Handball demands explosive power, repeated sprint ability, and the strength to compete physically for 60 minutes. Sport-specific conditioning develops the athletic qualities that underpin elite performance.
Handball matches are won and lost in critical moments. Mental toughness determines who executes under pressure, who recovers from setbacks, and who maintains concentration throughout 60 intense minutes.
Deception is the great equaliser in handball. Smaller, less powerful players can beat defenders through feints and misdirection. Mastering these skills creates breakthrough opportunities against even the most organised defences.