Students to be split into pairs, one coach to go with each pair. One other coach to keep time and give commands "GO" and "STOP".
First of pairs to take a racquet and ball, coach should hold on to spare ball. On command "GO" student must attempt to bounce the ball on the racquet for as many times as they can without it hitting the ground in 1 minute where the time coach will shout "STOP". Each coach with a pair will record best attempt (i.e. not total of bounces in the whole minute but the highest amount of bounces before hitting the floor). Second of the pair will then go. Each pair will have 3 attempts, best score to be used and then all results collated and compared.
A tiebreak is a short sprint where every point is worth the same as a break of serve. The players who win them are rarely the ones who hit hardest. Here is how to coach the patterns, habits and scoreboard thinking that win the big points.
Most club players practise the serve on its own and then have no idea what to do with the ball that comes back. Serve plus one is the pattern that turns a good serve into a won point.
Wimbledon has just crowned another champion, and if you watched closely you saw the same thing every year: the best returners quietly won the tournament. Here is how to coach a return that pressures the server rather than just surviving it.