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What a fantastic tool. I 've found a few drills that are unfamiliar,...
Wes, Rugby Coach
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MORE DRILLS

Pole Position

Tell the players the following..... Each player has four tackle bags and six balls, the winner is the player that knocks down the most bags - you cannot leave their cone and must knock the bags down by passing. If you find that the bags are too heavy - you can amend the game by placing balls on the top of the bags, the passers must knock them off.

Sevens

Pop Box

Tell your players the following..... Ball carrier on the lower right cone advances to the center of the grid, drops and pop the ball to a player coming from the opposite cone. That player then pops the ball to the player waiting at the cone they are running towards. The player on the ground must clear the area right away. The waiting ball carrier at the upper right cone then advances and does the same as above. The sequence repeats.

Sevens

Press Up Position

Tell the players the following...... They should advance in 2's. Hit in on the bag with their shoulder, driving forward and placing their hands on the ground in a press-up position over the ball. They then clear the area, and the pads reset for the next hit.

Sevens

Push Push 2

Tell the players the following...... When the attack advances the defenders PRESS UP on the attack. The attackers must pass the ball down the line, no inside passes. The defenders PUSH/DRIFT across pushing the attack towards the sideline. When the attack reaches the end of the grid, if it reaches the end - the attack turn and sets - as does the defence. The exercise restarts. This is a full contact exercise. Don't forget to switch defenders into attack.

Sevens

Push Push 3

Tell the players the following...... When the attack advances the defenders PRESS UP on the attack. The attackers must pass the ball down the line, no inside passes. The defenders PUSH/DRIFT across pushing the attack towards the sideline. When the attack reaches the end of the grid, if it reaches the end - the attack turn and sets - as does the defence. The exercise restarts. This is a full contact exercise. Don't forget to switch defenders into attack.

Sevens

Quick Hands - Warm Up

Within a group there are two groups of 4 attackers and one chaser/scrum half. At the middle point, marked by a cones, the scrum half moves the ball to the first attacking line. The scrum half firstly tracks the progress of the ball, as the exercise progresses - the scrum half should apply more and more pressure to the ball carrier - working up to the point of becoming a full on defender. When the ball reaches the opposite end of the grid, the last player in the line sets the ball down. The scrum half then feeds the ball to the next attacking line, fulfilling their own role within the exercise. The opposite attacking line should realign in preparation for the next attack. The tempo of this exercise should be high.

Sevens

Quick Hands Race

Tell your players the following...... The two bottom players will be the feeders, they will be positioned by the cones with the balls. It's a race, team against team. The idea is to take the ball from the feeder and pass it down the line, with the last player setting the ball on the ground. The ball must travel through each players hands. The winning team is the team that can get all their balls down the line the fastest. Any dropped balls must be returned to the start of the line, to the feeder who will pass them out again. You can keep the race going by having the last reciever feed the balls back. So all the balls must travel up and back down the line.

Sevens

Quick Hands Targets

Tell your players the following. They just need to pace the ball down the line, each player will get the ball. A colour will be called, which is the target. The ball must be down the line before they hit that target. They move come onto the ball at pace, and hands will need to be quick when the target is close. That's it, play.

Sevens

Quick Passing To Space

Give each training area one ball and tell the players the following...... One of the attacking lines takes the ball. They simply attack, moving the ball through the hands - lateral passing only. The defenders (there will be three), mark the first three attacks, they leave the forth free. Defenders can move up and down, left and right, but must leave channel 4 open. Defender start 10 meters back. The ball must go through all four attacking hands. Don't forget to switch the attackers and defenders.

Sevens

Ruck - PRESS UP - PART 2

Tell the players the following...... The first group of 3 go first. The first player hits in on the bag with their shoulder, driving forward and placing their hands on the ground in a press-up position over the ball.The second player covers him, and the third acts as a SH moving the ball to the next set of 3. The next 3 player unit does the same, moving the ball back to the first 3 player unit - which should have reset ready to go again.

Sevens

Ruck n Roller

Tell the players the following...... The first group of 3 go first. The first player, the ball carrier, hits in on the pad and rolls off the bag, taking contact on the second defender and going to ground to place the ball. The defender can try to steel the ball. The second player hits in on the defender with their shoulder, driving forward and placing their hands on the ground in a press-up position over the ball and player on the ground, the third acts as a SH moving the ball to the next set of 3. The next 3 player unit does the same, moving the ball back to the first 3 player unit - which should have reset ready to go again.

Sevens

Ruck, Ruck, and Ruck Again

Tell your players the following..... Both the pad and attacking units will jog within the grid, the players in the attacking units don't have to stay together, but must work together on the coaches call. When the coach blows the whistle the attacking units must locate a pad, and hit that pad creating a ruck. The first player, the ball carrier hit, the second player rucks over, and the third player picks up the ball calling the rest of the players out of the ruck, they start jogging again. The second defending player works to steel the ball as soon first attacking player hits. The pad holding defender can also drop their pad and compete for the ball.

Sevens

Rugby 5 Pin Bowling

Using cones and tackle bags, mark out your training area as shown in the diagram. The tackle bags should be stood up, and at a distance away from the play that tests the strength of their pass. Set 6 balls at each cone and divide your players into groups of 2, and allocate one group of 2 to each training area. Tell your players that... Each player has five tackle bags and six balls, the winner is the player that knocks down the most balls. A player cannot leave their cone and must knock the bags down by passing and hitting with the ball on the bag or the bag itself.

Sevens

Rugby Baseball

Split your team into two teams. One team will be up to bat/kick and the other team will field. The fielding team should take up positions that they feel will be advantageous to their game plan - don't worry too much about over coaching this - players can learn as they play. The fielding team should have a pitcher/thrower of the ball. It is his job to stand on the pitching mound and to throw the ball as hard as he can toward the hitter/kicker. The idea is to force the hitter/kicker to struggle to catch the ball. A bad throw is considered wide and three bad throws means the hitter/kicker gets to walk to first base. However, three good throws that are dropped will be considered three strikes and the hitter/kicker will then be out. So the pitcher throws the ball, as hard as he can, to the kicker/hitter -who if they catch it can make a kick to space. The kick must land on the pitch, but can bounce into touch. If the kick is caught then the hitter/kicker is out. If not then they can start running. They need to get from 1st to 2nd to 3rd to 4th and then back to where they started in order to score a home run. They can stop at any base and be considered safe. However, runners can be called out when running between bases if the fielders manage to get the ball grounded at any of the two bases they are between.

Sevens

Rugby Gaelic Football

Tell the players the following laws....... One team will be attacking, the ball carrying team. The other will be a defending team. Defending players mark attacking players. The ball is passed by kicking, and can travel in any direction. Players try to catch the ball in the air, and have 3 seconds to make the pass. They can take 3 steps in that time. Tries are scored in the usual way. Players can compete for lose balls. Players should use all of the space available, and should move the ball to space. You can make this game a little harder by saying that attacking players must catch the passed ball in the air, if they do not, then the ball is turned over to the other team.

Sevens

Scrum Half - Shotgun Alley

Explain to thescrum halfs that they are to attempt to pass the ball at the attackers and attempt to hit them below the shoulders. It won't be a completed pass as the attackers are just trying to avoid getting hit. The scrum halfs can move sideways along the edge of grid, however, cannot move forward into the grid. The attackers can attack when they like, and if hit they can be out - or have more than one life. When an scrum half makes it through the grid successfully, with out being directly hit by a pass, they wait at the other end till all the other attackers make it. The scrum halfs must make their passes/hits from the groud.

Sevens

Scrum Half Pole Position

Tell the players the following..... Each player has four poles and six balls, the winner is the player that hits the most poles - you cannot leave your cone and must hit the poles by passing. You can only hit each pole once. You can make this game a little harder by moving the cones further back from the poles.

Sevens

Seven In Touch

The following are the laws for this game: Equal number of defenders and attackers. Normal laws of sevens rugby apply; a knock on etc. results in a turn over. The attacking team gets 8 touches before the ball has to be turned over. Change this to suit your training goals. When an attacker is touched they: stop running, turn and present the ball to a support player who waits for the entire defence to gather in around the defender that made the touch. Following a touch all defenders must gather in and be connected by touching another defender. Only when the support player passes the ball out can the defence restart the game. If the defence goes offside or operates illegally, the attack gains 10 meters. If the defence does not get in quickly, the attack can gain 10 meters. Judge this depending on your player's fitness. There is no kicking.

Sevens

Seven v Three

Tell the players the following....... The 7 attackers, will always be in attack. The 3 defenders will always be in defence. Normal rules of 7's apply. Play! Don't forget to change the defenders around.

Sevens

SH Passing Circles

One of your players will be the passer, and the other the catcher. The passer goes to one of the circles that has ball and the catcher goes to the empty circle. Using a pass from the deck, the passer passes the ball from each cone to the catcher, who sets the ball at a cone. Once the passer has finished one circle, they move to the next, and the catcher moves to the empty circle. The speed of this activity should build as the players get better. Don't forget to change the passer and catcher.

Sevens

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