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What a fantastic tool. I 've found a few drills that are unfamiliar,...
Wes, Rugby Coach
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MORE DRILLS

Inside Shoulder Running

Four attacking player start behind cones on the try line. Place an object a couple metres in front of each player, this can be a cone, pole, tackle pad etc. Attackers must pass the ball down the line and run on the inside of the object.

Sevens

Keep Going 3/2

Tell the players the following..... The attackers will start at the base of the grid and attack the first box. The 2 defenders in that box, should defend within their box only. The attack should keep going, entering the second box, and beat the 2 defenders in that box. The attack will then turn and make their way down the grid, and repeat - until stopped by the coach.

Sevens

Keep Going 4/3

Tell your players the following... The attackers will start at the base of the grid and attack the first box. The 2 defenders in that box, should defend within their box only. The attack should keep going, entering the second box, and beat the 2 defenders in that box. The attack will then turn and make their way down the grid, and repeat - until stopped by the coach.

Sevens

Keep Passing

Tell your players the following..... 3 players start on the right cones. The remaining 3 players will be running, they start at the top of the grid. The runner take the first ball off the player standing at the first cone, they pass it down the line while advancing to the second cone. At the same time the player on the cone, who passed the first ball, runs to the second cone on a loop to retake the ball. They remain at that cone for the runners to return. The same thing happens at the second and third cones. When the attack gets to the bottom of the grid, and they have finished all 3 lateral passing tasks - they turn and go again. Change the runners and players on the cones when you're ready.

Sevens

Keep The Ball Game

Tell your players the following: One group of two players will be defenders, you might want to give them bibs. The attackers just need to keep the ball moving without getting touched while holding the ball. The passes can be forward. Attackers can move around the training area. If a player gets touched while holding the ball they and their partner become the defenders - the old defenders become attackers. If the ball is dropped, the pass is bad, or goes outside the training area - the player that made the mistake and their partner become the new defenders, replacing the old defence. This should be fun, but players should strive to control the ball, moving it into space and away from the defence.

Sevens

L For LONG!

What you should have is your players lined up to work within a small L. Give the ball to the last player in the first line of players at the bottom of the L. Tell the players the following...... The first line will go, passing the ball down the line until they get to the end of the line, they should then pass the ball to the first receiver in the second line. That line will advance, doing the same. The previous attack will take up position on the opposite side of the L. When the coach calls, the players will move out one cone - increasing the length of the pass. Let the players run. Increase the size of the L using the cones every 1 minute. Keep going until the players pass is at the limit of what they can do.

Sevens

L-Shaped Passing

Lets get the ball and the players moving with lateral passing through the hands. Each training area only needs one ball, and that ball should start with the any of the two players at the very ends of the L. Tell players to move forward, passing the ball down the line. When the ball gets to the last receiver, that player will pass it to the first receiver in the next line that is waiting to go. They should advance right away. Allow the players to simply move the ball down the line.

Sevens

Line Speed

Tell the players the following.... Players will advance as a line, and as one hit the pads. The pads can also advance as a line. If the pads do advance, they should return to their starting positions. The players hitting the pads just the end of the lines, ready to go again. The nest line should go when the players on the pads area ready. Don't forget to change the players on the pads.

Sevens

Loaded Sevens: Touch

Tell your players the following...... The team with 7 players will be in attack for the first half. Normal 7 rules apply. If the ball is turned or knocked on etc. the attack will get the ball back again and can restart with a free kick. Play. Change the attacking team, switching one of the current attacking players.

Sevens

Numbered Mismatch

Tell your players the following.... They each have a number, 1, 2, and 3. They will jog up and down the grid, until the coach calls a number. The number called becomes the defender, the other two players are the attack. The defender runs to the top of the grid and turns to defend, the attack goes to the other sides of the grid and collects a ball to start the attack, this should be done at pace. When attack is over, the ball is placed outside the grid and all 3 players jog again and wait for the coaches call.

Sevens

Off-Loading Box

Tell your players the following...... The defender must make a tackle. The primary ball carrier must take the ball into contact and try to off-load the ball. The support player should take the ball and score a try. The players rotate rolls following each contact.

Sevens

One on One Race

Tell the players: The player in possession of the ball when the coach blows their whistle has to run around the cone at the end of the grid to try and run the full length of the grid to score a try. The player from the opposition in line with the player that is running can try to stop the player scoring by running around the cone and tagging the runner before they reach the line. For tag rugby players, provide all players with tags. In other variations decide on touch or contact, depending on how warm the players are - and your training goals. Provide coaching on the go with encouraging feedback.

Sevens

One v One

Coach calls out a number/colour and that pair of players reacts, have the players decide who is the defender and who is the attack - this should change each time. One player attacks, and the other defends. The attacker will be carrying the ball. Keep the tempo of the exercise high.

Sevens

Overhead Catch

Tell your players to do the following...... The first ball carrier will throw the ball high into the air. The runner will catch it and pass to the player on the opposite cone. They do the same up and down the grid, before swapping with another player.

Sevens

Overlap - 3 'v' 2

Tell your players the following...... The first attacking unit will go, at the same time 2 of the defenders will round the top of the grid and defend. It is effectively a 3 v 2 situation. When the attack is complete the defence should return to their starting position behind the next group of defenders. The attackers should also return to their starting position, behind the next attack. The next attack and defence should now go. This activity should be at pace, and it is full contact. Don't forget to change the defenders with attackers.

Sevens

Pace Onto The Ball

Tell your players the following..... Every receiver following the the ball carrier should lay on the ground, they can get up only when the ball carrier has advanced 1 meter, that is the person that will pass to them. They continue down the line, and when the ball gets to the end of the line it is passed to the first receiver in the next line.

Sevens

Pass and Support

Give each training area one ball and tell the players the following...... Lets just get the ball moving down the line. Give the player at the start of one of the lines a ball, tell the line to advnce using laterial passing - with the last player in each line passing the ball to the first player in the opposite line. After some time (your call on how long this should be). Tell the players that, with the exception of the first player in each line, every reciever will not be able to pass the ball until touched on the shoulder by the player that passed them the ball. Every passer must follow their pass, touching the reciever on the shoulder to release the next pass. After the supporting player has made their touch, and the ball has been passed, they should return to their original channel. Players should change positions in the line following each attack.

Sevens

Pass Developer

Tell the players the following...... Players should make 10 passes each between the 5 meter and the touch line. When they have done that, number 2 will move out 5 meters. The players do the same for 10 passes, and then move out another 5 meters. They keep going, lets see which group of 2 will be able to pass over the longest distance.

Sevens

Passing & Evasion

Tell your players the following..... Trackers will pass the ball and tag the evades. Evade simply avoid getting tagged with the ball. If tagged, a player must join the tracking team. They must remove their bib. That's it - play.

Sevens

Passing Reps

The sequence of passing on this exercise is as following...... P2 passes to P1, who passes to P4. As the same time P3 passes to P2 who passes to P1, who passes to P3. P1 passes to P3 , and so the exercise continues. There should be no delay in passes.

Sevens

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