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Divots!

Scatter some cones (divots) across the area, some the right way up, and some upside down. Split the group into two teams - 'Hackers and Greenkeepers' - and spread them out across the area. On the word 'Go' the Hackers run round turning the divots upside down and the Greenkeepers must turn them the right way up.

Coordination / Fun Games

Egg and spoon run

Players start on the baseline with a ball on their racket strings. They run up to the net where they swap over the ball with the player on the opposite side of the net. They then run back to the baseline.

Coordination / Fun Games

Fast team work

-Players rally on a full court. -There can be two or more players on each side of the net starting from the baseline. -Using one racket per team the first player hits one shot and passes the racket to the next team player. -Points are won if the opposing side hits the ball outside of singles court or into the net.

Coordination / Fun Games

First Steps With Forehand Return

Player keeps cone in both hands. Coach serves to deuce side. Player catches the ball into the cone after the first bounce. Player takes the ball out of the cone and throws back to coach using dominant hand.

Coordination / Fun Games

Five Alive

Separate the whole group into teams of around 5-6. Each team nominates a player to feed first. When ready the feeder throws the ball to each player consecutively until the team has caught 5 balls. The team getting to 5 first shouts Five Alive and win the first point. A new feeder is selected by each team, and the next round begins.

Coordination / Fun Games

Forehand plus development

Coach rallies with player. Player alternates hitting forehand and catching/throwing forehand.

Coordination / Fun Games

Forehand stations

Cones (stations) are set on the player's side and the player starts from the first station. The coach feeds the ball to the first station and the player hits forehand. If the ball is hit inside the court player moves to the next station.

Coordination / Fun Games

Fun Finishing

Coach sets up a target (basket). Players compete with each other while trying to throw the ball inside the basket.

Coordination / Fun Games

Ghosts

-Players hit one shot each and if they return it into court they return to the back of the queue, if they make a mistake they become a ghost. -Ghosts must go to the same end as the feeder. If they catch a ball before it bounces they come back to life again (swapping with the person who hit that ball). -The winner is the player who is last one alive!!

Coordination / Fun Games

Have An Idea With High Balls

Player starts from the service line The coach feeds high balls to the backhand side The player alternates hitting deep backhand volley down the line and angle backhand volley cross-court

Coordination / Fun Games

Hit and hurdle

The coach feeds the ball to the player, and the player hits a backhand stroke. If the ball is hit inside the court player runs, puts the hurdle and runs over it. The player's goal is to put all the hurdles.

Coordination / Fun Games

Hit the Cone

Start with one marker on the floor. The player must hit the ball upwards and get the ball to land on the marker, (5 points for each success.) - Now get the players into pairs, taking it in turns to hit the same cone (still 5 points each time.) -Now give them two cones, placed about 1-2 metres apart and get them to aim for each others markers (10 points)They must let the ball bounce before the hit it. -This is now a basic rally.

Coordination / Fun Games

Keepeeupeeeeee!

Players work in groups of 2-6. Players get in a circle and attempt to keep the ball in the air for as long as possible.

Coordination / Fun Games

Mark the zone

The coach's side is divided into 4 zones. The coach feeds the ball to the forehand side, and the player hits the forehand. If the player hits one of the zones, she takes the cone and marks this zone. Now player aims for other zones and the goal is to make them all!

Coordination / Fun Games

Mini Tennis 1

Players rally groundstokes to groundstrokes (down the line)

Coordination / Fun Games

Mini Tennis 3

2 players volley down the line to groundstrokes (second volley position)

Coordination / Fun Games

Mini Tennis Warm up (2)

Players rally groundstrokes to groundstrokes (Crosscourt)

Coordination / Fun Games

Move Forward & Hit Volley

Cones are set on the player’s side in horizontal pattern The player starts from left side, moves between the cones and executes forehand volley into the target The player recovers back and moves between the next cones After reaching the last cone on the right side, player does the same with movement to the left and hits backhand volley

Coordination / Fun Games

Move the cone

Each player has own area with cones placed all around, and players start bouncing the ball up and they try to hit own cone. If the cone is hit, the player takes the cone and puts on the other player's area. The goal is to move as many cones to the other player as possible.

Coordination / Fun Games

Non-stop alternate shots

Players are playing the point out from the hand but are taking it in turns to hit alternate shots with their partner. Pairs take it in turns to feed the first ball in but as soon as the point has finished the next ball can be fed in immediately. Players can play first to 11 points before switching partners and after 3 rotations the individual players' totals are added up.

Coordination / Fun Games

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