Player 1 passes to player 2 (can be the coach) before making a run and then cutting to the next cone to receive the pass.
Player 1 then dribbles to the next cone before having a shot.
Drill should be continuous. After the shot players collect their ball and dribble up the court to join the back of the line.
Panicked passes under full-court pressure cost easy turnovers. Teach calm spacing and simple reads so your team beats the press instead of feeding it.
A ready-to-run Halloween session for junior basketball: zombie tag, ball control, a ghost rondo and a pumpkin patch shooting game.
Four players standing still make every ball handler's job harder. Teach V-cuts, L-cuts and back cuts so your team gets open and punishes defenders who overplay.