
Blue player chips ball to blue player who sets ball for attacking header. Add cones in goal for more points. Corners = 2 goals and middle = 1 goal. Add GK - player who set last ball becomes GK for opposing team.
Technique under pressure. Getting over the ball. Timing of run/jump.
This practice has no coaching points
This practice has no progressions
in more ways than one
Possession without purpose is pointless. These drills combine ball retention with physical conditioning to create teams that dominate and outlast opponents.
Teams have just 6 seconds to exploit a turnover before defences reorganise. Learn how to train your players to attack with speed and purpose.
The U10 age group is the golden window for developing ball mastery. Miss it, and you're playing catch-up forever. Here's how to get it right.