Community | Quick runs and safe catches

DESCRIPTION

Split players into 2 teams; Catchers and runners. The catchers must pass the ball around the cirlce until they get to 20, when they get to 20, the shout stop. At the same time, the runners will run back and forth until the catchers shout stop. Whatever the runners score is the score to beat when teams swap over. Progression If the catchers drop the ball, they must start over at 0. Alternative Runners run until both sides reach 20 runs. At the same time, catchers throw the ball around the circle and whatever they score when the runners shout stop is the score to beat. Again, if catchers drop the ball, they start at 0.

COACHING POINTS

Runners - USe the bat to touch the cone at the other end. - Run with the bat in 2 hands Catchers - Make the throw easy to catch - Hands ready to catch - Do not rush

This practice has no coaching points

PROGRESSION

This practice has no progressions

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