Divide players into two teams and then pair up all your players. Each pair should get to bat for two overs each.
Each pair starts with 20 runs and can be out if they are bowled, caught, stumped, run out or if you hit your own wicket. Every time a batter is out 5 points are knocked off their total and batters swap places.
The winning pair is the one which finishes with the most runs.
Every member of the fielding side has to bowl one over each - overarm if possible, but don't worry if you can't, underarm is fine.
Every time the batter gets out, five runs come off their total and the batters swap places.
Players can score runs exactly the same as in normal cricket to increase their total.
If a wide or a no-ball is bowled then the batting side get an extra two runs - but no additional ball is bowled except during the final over.
No fielders are allowed within 10 yards of the batsman - except the wicketkeeper for safety reasons.
Progressions:
Increase or reduce the playing area.
Increase or reduce the size of the wicket the batter must defend.
Introduce boundaries and boundary scores.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.