The GKs set up as shown. The GK working must make 3 quick-fire saves in the 3 orange goals. The strikes should be 1 touch (dead ball) to facilitate reaction saves or blocks.
Progress by changing the service to 2 touches (rolling ball). The first touch should be towards the goal, creating a 1v1 situation.
Progress to player led dynamic stretches.
in more ways than one
in more ways than one
Possession without purpose is pointless. These drills combine ball retention with physical conditioning to create teams that dominate and outlast opponents.
Teams have just 6 seconds to exploit a turnover before defences reorganise. Learn how to train your players to attack with speed and purpose.
The U10 age group is the golden window for developing ball mastery. Miss it, and you're playing catch-up forever. Here's how to get it right.