Play a normal rules game across an area slightly narrower than half the pitch. On both sides of the pitch set out three cones at regular intervals.
Teams play out the game as normal, however after any missed/saved shot players on the attacking team must immediately run back and touch the next line behind them (marked by cones) - if players are stood on or close to a line they must retreat to the next closest line.
This will open space for the defending team to quickly launch a counter-attack.
Once players have run back and touched a line they can then rejoin the game.
This game is all about what you do when you gain possession and how you recover after losing possession (especially after a miss).
What do your players expect to happen in this game? What sort of game play is it promoting? (the fast break).
Look for quick runs into space and quick release to players in space close to the opposition goal.
Look for efficient and quick passing along the floor. As long as it's across the floor, players won't need many touches to control the ball.
Create a lot of space by running off the ball.
This game also doubles up as a great stamina drill - working your players hard as they rush to get back and touch the post so that they can defend their own goal from the fast break!
One team runs clockwise round the inside of the circle with the other team running anti-clockwise around the outside of the circle (blue cones).
When the coach shouts 'Jailbreak' the players inside the inner circle try to 'escape' to outside the 10m x 10m square (yellow cones).
The inside team scores a point for each 'jailbreaker' - swap over. If you have an odd number of players give the defenders the extra man.
The aim of the drill is to work on helping your team keep possession all over the field. The game starts with normal rules, no limitations on touches, with both teams simply trying to score. The game changes when the coach shouts the following:
1. Possession - Players must keep possession in their own half, which of course means they are not allowed to score. If a team wins the ball, they must take the ball to their own half and try and keep it.
2. Normal - Teams return to a normal game and are allowed to score.
3. Barca - Similar to possession, but this time players must attempt to keep the ball in the other teams half, but they are not allowed to score. If the other team wins the ball they must get the ball into their opponent's half and keep it there.
5 vs 5 game (can be played with or without goals).
Possession keeping game where all passing is with the hands by throwing and catching. Teams score a point for every 10 passes they make without losing the ball.
Alternatively you can play this game with goals. All passes must be made with the hands (players can't run with the ball in hand) and players can only score with a header.
2 teams. Each team has their own area in which they keep possession by passing the ball around.
The other team can send one player across to try and win the ball for their side. If they manage to win possession the roles reverse and the other team passes the ball inside their own area.
The winning team is the first team to put 10 passes together without losing the ball.
Passing and Receiving
Teams stay in their own half and shoot at the earliest opportunity. Start the game with one ball and build it up to a number of balls.
Set up six goals on a full-size pitch (use cones/poles for goals), a small goal at each corner of the pitch and a further two goals on each side of the half-way line. Players score 1 point for their team every time they pass or dribble through the goal on the half-way line and two points for every goal scored in the goals on the corners.
Make two teams of 6. The coach is the pitcher. He stands in a 5 x 5 yard area 10 yards from the wickets (5 cones in a row). Position one cone 10 yards from the wicket. The pitcher passes the ball from the mound in the direction of the wickets (line of discs). The batter must kick the ball and then run around the base, back to the wickets. He must be ready to face the next pitch which is delivered as soon as the pitcher receives the ball, passed back from the outfield. The batter continues to bat until he is bowled out (the pitcher knocks down the wicket) or caught by an outfielder. Continue until all batters on the team are out.
Set out end zones 5 yards wide from each end line. Play 6 v 6. 1 ball per group. One team starts in possession of the ball. The object of the game is to advance the ball to the attacking end zone. A goal is scored when a player dribbles the ball into the end zone and stops the ball with the sole of his foot. No defenders are allowed in this area.
All players have a bib tucked into the back of their waistband (must be visible). On the whistle, players attempt to catch as many bibs as possible - whilst keeping their own one in the back of their waistband.
Set up two teams, with 5 on field (3-2 formation) playing against the 4 on field defenders (3-1 formation). The attacking team start with the ball and then the game is live! Attackers can score in the normal-sized goal and the defenders can score in either of the two smaller goals (use cones) at the opposite end.
Play 6 v 6. Station goals angled into the area in the corners of the grid. 1 ball per practice. The object of the game is to try to pass the ball between your team and score in any of the four goals. Players should be encouraged to spread out and find space throughout the practice.
Play a game of 3 v 3. Each team elects a goalkeeper that is allowed to use their hands in the defensive area as well as go forward as an outfield player. Rotate keepers every 2 minutes. Select scores for various skills demonstrated.
Two teams try and score by running the ball into their opponent's scoring zone and stopping the ball dead. Rules are: 1. You can only pass backwards. 2. The defensive players are not allowed to go beyond the line of the ball. 3.Â Players can run with the ball and tackle. 4. If this game is spoilt by too many tackles, then change the rules to rugby league (the attacking team can have their attack broken down 6 times before having to give possession to the other side).
Station four players in each grid, with one ball per practice. The white team start with possession of the ball. Player 1 on the white team passes the ball into the opposing area. The white team can then send two players into the opposing area to defend. A goal is scored when the blue team makes 5 consecutive passes without an interception. Repeat in the opposite direction.
Set up a 5x5 metre grid with three players and two balls. The defending player starts in the middle of the grid, facing the two attackers. When everyone is ready the two attackers both set off and try to run out any side of the grid without being tackled by the defender.
Set up a 5x5 metre grid with three players and two balls. The defending player starts in the middle of the grid, facing the two attackers. When everyone is ready the two attackers both set off and try to run out the opposite side of the grid without being tackled by the defender.
Red 1 passes the ball to one of the teams to start the game. There should be 3 players in both wings and 8 players in the centre of the pitch. The wing players cannot be tackled and the central players are not allowed into the wing areas. In order to score a goal the team in possession must make 5 consecutive passes before passing out to their wide man. The wide players must both touch the ball before it is crossed in for the team in possession to attack it, with the other team defending the cross. After an attack on goal has been made the ball returns to red 1 who feeds the ball out to the other team.
Objective: Get players physically prepared for the session through a fun activity linked to the sessions goals. Detail: Set up a 30 x 40 area with 4 goals (on the 40 side). Split the players into 4 groups of 4 with a goal and ball each. Explain the game of wembley singles and/or doubles (1v1 or 2v2). If playing singles use a spare player as a goal keeper. However if playing doubles tell the players that Team A starts with the ball by the goal & plays out to Team B who can then attack. Rotate around accordingly. Stop after every couple of mins for dynamic stretches (open/close the gate, lunges, hip rotations, backwards lunges & punters).
Place 5 cones across the middle of the area, 10 yards in from each sideline. Play 4 vs 4. The ball is not allowed to travel through or over the discs. The object of the game is to get the ball wide in the near side of the field and attack the flanks of the attacking area. Although the ball is not allowed to travel over the discs, players may make runs over the discs.
Played across a half pitch. The red team have a player outside the dotted lines - to promote the use of width. The blue team must play inside the middle channel, and score between either of their two smaller goals.
The players each have a ball. On the coaches command the defending team comes in to the area and tries to kick all of the balls out. If a player gets his ball kicked out then they can stay in and help their team mates by finding space to receive a pass. If a player does a turn when pressurised by a defender then add 5 seconds onto the time.
Culture impacts how players work together, behave, feel and communicate. How can you as a coach help sculpt your team culture?
Cup final season is upon us! That's why we take a look at how to best prepare your players for the end of season showdowns!
The helpful tips, ideas and drills are super useful for developing our coaching abilities and the abilities of our players.