10-18 players required. (Note diagram for accurate lay-out of drill.) Five stumps required for drill. Three stumps are set up on a diagonal line, 10m apart from each other. The other two stumps are 20m away from these, again on a diagonal but this time they are 20m apart.
The Coach stands at the top on the middle stump.
The drill begins when coach rolls the ball out as shown. Player 1 must sprint around the first stump, change direction and then underarm pick the ball up, aiming to hit the third stump.
Player 2 must anticipate the ball coming towards them, and moves forward off the cone to back the ball up. Player 2 then throws overarm at the base of the next stump.
Player 3 anticipates this happening, and backs the throw up, before throwing the ball over the top of the final stump.
The next player now returns the ball to the coach, and then continues to run around the first stump.
Drill continues, and players follow the ball, moving clockwise to the next station.
How the drill works in bullet points:
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.