10-18 players required. (Note diagram for accurate lay-out of drill.) Five stumps required for drill. Three stumps are set up on a diagonal line, 10m apart from each other. The other two stumps are 20m away from these, again on a diagonal but this time they are 20m apart.
The Coach stands at the top on the middle stump.
The drill begins when coach rolls the ball out as shown. Player 1 must sprint around the first stump, change direction and then underarm pick the ball up, aiming to hit the third stump.
Player 2 must anticipate the ball coming towards them, and moves forward off the cone to back the ball up. Player 2 then throws overarm at the base of the next stump.
Player 3 anticipates this happening, and backs the throw up, before throwing the ball over the top of the final stump.
The next player now returns the ball to the coach, and then continues to run around the first stump.
Drill continues, and players follow the ball, moving clockwise to the next station.
How the drill works in bullet points:
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.
A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.