Players work in groups of 5, in a grid with 5 cones set up in a zig-zag formation, roughly 7 metres apart.
Each player stands on a cone. All players, except for those queueing behind the first cone require balls.
On the coach's call player 1, on the first cone, aims to get to collect the ball that has been dropped from shoulder height by the player on the cone in front of them, before the ball bounces twice.
This is one pick-up.
Player 1 then gives the ball back to the player on the cone, and sets themself before the coach gives the next call.
Again the working player aims to get to the next ball before second bounce.
This process is repeated until all players have performed 4 pick-ups.
This drill should be used to help players get into a low position and attack the ball at pace.
Once every player behind the first cone has completed 4 pick ups rotate the players around, with the ball dropping players and the worker players swapping round.
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.