For this game you need two teams of between 6-10 players on each side.
One team tries to see how many catches they can do in a specified time, whist the other team sees how many people they can get to run around the cone and back.
The teams swap and at the end they add up the numbers of runs and catches they have to see who has the highest score.
The covers are on and the last tea has been served. What your club does between now and April decides how the next season starts. Here is a simple, honest winter plan for players, bowlers and juniors.
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.