The fielder behind the stumps rolls the ball out, player 2 picks up the ball and throws over the top of the stumps to the fielder behind the stumps.
The process is repeated until player 5 goes who then continues their run to replace the player behind the stumps.
First group to take 10 catches wins. If the catcher has to move to take the catch or the ball bounces, the score then goes back to 0.
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.