Player 2 throws. Each batsman has 3 consecutive balls, then goes to the back of the queue. If you leave a ball you get another go. The ball should be a slow high underarm feed.
3 to 6 per net.
Wait for the ball - timing is important.
Concentrate on technique!
The aim for your players should be to drive all the balls between the markers. Anything in the air is immediately classed as "out".
Get the different groups in each net to compete against one another.
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.
A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.