Each time ball is driven through cones you score 2 and you do not run. If defended, you score 1 and must run 2. If you miss the target you stay at that end for another delivery.
In 1st net each individual batsmen runs to marked point and then back.
Set Targets for each net (eg. 1 wicket left with 30 runs needed). When out second time your score returns to 0. Any shots into the air means you are out.
Use full practice for squad grooving session.
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.
A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.