Split your group into two teams, with the coach feeding the ball. There are two ways you can play this game:
1) All players have 4 feeds each.
Players are out after their 4 bowls or if they are caught out.
2) Players bat until they reach 20 points, at which point they retire. Players score a point every time the ball is played between the cones.
To make the game more challenging and get players thinking carefully about how they play their defensive strokes players can also be caught out after the ball has bounced once.
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.
A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.