3-5 people stand in each net, with one bowler and the others waiting to receive the ball.
Each bowler bowls 24 balls with the batsman getting 3 consecutive balls.
If the batsman decides to leaves one of the balls then they may have another ball.
On receiving 3 balls the batsman must join the back of the queue.
The bowler must bowl overarm, pitching the ball short and bouncing about waist height for the batters to reply with a back foot defence shot.
The aim for the batters is to hit the ball between the markers and defend their stumps.
Competitions can be set up between groups or you could introduce a rule that players must run between the wickets every time a ball is not hit between the cones.
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.
A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.