
Goalkeeper (orange), Back 4 and 6 & 8 in blue defending. Attacking in yellow. 9,7,11,10,8,6,2,5 and joker (green) joker can start as yellow or as only attacker and then change to blue as the drill progresses depending on realism and success rate. Yellows start from the coach (black) who feeds a ball in. Their objective is to score. However if they lose the ball they have to stop the other team making 5 passes, so win the ball back immediately. Blues objective is to stop yellow from scoring and deny space in their box. If they win the ball they need 5 passes before they can score in the 2 wide goals or play a pass to the coach. Sometimes allow blues to play out from the back. Progression - joker becomes a blue to make it harder for yellows. Instead of 5 passes it becomes 5 seconds. Tasks - can we win the ball back in 5 seconds, if not we drop off and reset. Communication is key! Players who can see the whole picture need to drive it. Players need to recognise when to press and when to hold.
This practice has no coaching points
This practice has no progressions
in more ways than one
Set pieces account for roughly a third of all goals in football, yet many coaches spend surprisingly little time coaching defensive organisation at corners and free kicks. This article compares zonal and man marking systems, explores hybrid approaches, and provides a practical session structure for building set piece resilience into your team.
A player's first touch determines everything that follows: whether they can play forward, turn, or simply retain the ball. This article explores why training first touch in isolation is not enough, and how to design sessions that develop this critical skill under realistic game pressure.
The coaching methodology revolution sweeping grassroots football - and how to implement it at your club this season.