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Catching is the skill that converts bowling pressure into wickets. A dropped catch not only costs the wicket but can demoralise bowlers and lift opposition batters. Elite teams invest significant practice time in catching drills across all positions and situations.

High Catching Technique

Dealing with skied balls:

Early positioning: Getting under the ball quickly to make final adjustments.

Hands position: Creating a basket with fingers pointing up for balls above the head.

Watching into hands: Tracking the ball all the way into the catch.

Calling: Clear communication to avoid collisions and confusion.

Slip Catching Fundamentals

Ready position: Low stance with weight forward, hands together.

Soft hands: Absorbing the ball rather than snatching at it.

Reaction time: Watching the edge, not the release point.

Lateral movement: Covering ground to both sides efficiently.

Close Catching Positions

Short leg: Low stance, quick reactions to bat-pad chances.

Silly point: Protecting the face while maintaining catching readiness.

Gully: Wider position requiring lateral diving ability.

Leg slip: Reading the ball off the bat for deflections down leg.

Outfield Catching

Ground coverage: Running to get under high hits to the boundary.

Sliding catches: Safe technique for diving forward or sideways.

Over-the-shoulder: Catching while running away from the wicket.

Boundary awareness: Knowing where the rope is without looking.

Key Coaching Points

  • Catching practice should be part of every training session
  • Position-specific drills develop specialist catching skills
  • Soft hands prevent spilled catches at slip
  • Communication prevents collisions and dropped catches
  • Mental preparation helps players stay focused for long spells

Drills for Catching Development

VIEW ALL CATCHING DRILLS

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Liam Jensen Coach, New Zealand

DESCRIPTION

rapid fire cricket set up 5 or 6 windballs or tennis balls on batting tees between 2 cones approx 5m apart. Set up 2 sets of stumps approx 2m behind the balls, 15m apart. and 2 target cones or single stumps approx 20-30 meters in front of the balls (depending on age group). Fielders stand between between target cones/single stumps. Batter tries to hit each ball between target, fielders try to stop balls. Every ball through or over target scores 4. Catch is minus 10. After hitting all balls batter runs between stumps set up behind him/her. Meanwhile, fielders retrieve and then set up balls and tees between cones for the next batter. First batter runs until all balls and tees are back in place. Each complete run scores 1 in addition to any pimts from htting through target area protected by fielders. Safety - fielders may not come forward to start setting up until after the last ball has been hit. Fiekders must be at east 15m from the balls. 6- 8 per game, 1 batter, 1 player getting ready to bat, rest are fielders. Can also designate umpire to judge 4s and a scorer for groups up to 10. Each player gets one turn at bat, highest points wins.

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