Set teams up in equal numbers Players go Head to Head to gain points for their team 1st player in each team start on Zone A Player starts when coach says 'Go' and throw ball at either wall or Crazy Catch and make 3 catches before running to Zone B At section B player shall throw once at the stumps to try and get 5 points if successful at hitting the stumps before moving onto Zone C At Zone C player shall pick up bat & ball and walk aswel as balancing the ball on the bat without dropping the ball off it. Once player has made it to Zone D, player shall drop the ball and play a straight drive through the cones to finish the circuit. If ball successfully goes through the cones they recieve 5 points Maximum number of ponts 10
This practice has no coaching points
This practice has no progressions
Create a resolution to develop your coaching confidence by seizing the opportunity to discover new drills, turn ideas into action and seek advice from the coaching community.
World Rugby has reportedly conceded Aaron Smith's disallowed try in the World Cup final should have stood.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."