Unopposed:
4 players 1 ball
Pass and move
Progression 1:
specify which foot to use/up the tempo/give target passes in a time frame
Progression 2:
On the call 'Play' the player with the ball passes the ball clockwise to a free player in the adjacent box.
Progression 3:
On the call ' Dribble' the player with the ball carries the ball at pace into the adjacent box.
Opposed:
Progression 4:
A bib will be placed in each square.
on the call 'Defender!' the closest player will pick up the bib and run clockwise to the next box and act as a defender until the ball is either won or goes out of play.
Quality of pass/movement/communication
Progression 2:
Vision from player passing to identify recieving player.
Recieving player to make space to recieve/communicate
Quality of pass.
Progression 3:
Player dribbling must do so at speed into space good use of vision/awareness needed.
Progression 4:
Defender:
to close the ball quickly
use body shape to effect play
Attackers:
To move the ball quickly
Good movement/communication
in more ways than one
in more ways than one
Pre-season is your one window to build a real engine. This July, ditch the endless laps and learn how to condition your players with a ball at their feet.
A clear game model turns a squad into a team. Use pre-season to decide who you want to be, then train it every single week so your side is recognisable from the first whistle.
Roughly a fifth of Premier League goals come from set pieces, and the gap between teams who plan their routines and teams who do not has never been wider. Here is how the modern set-piece specialists design attacking corners, free kicks, and throw-ins - and how you can apply their ideas at any level.