High Intensity drill
This a 6 vs 2 invasion game. Mark out three areas in a line (each box 15m x 25m) using cones (You can adjust the area based on the level of the players and if it is too easy for the Attackers or Defenders).
Start with 6 players in each of the two end areas and 4 in the middle area.
The aim of this drill is for the 6 players in each end to keep possession of the ball, with those in the middle taking turns to try and win the ball. Players in the end zone have 2 touches maximum or a point goes to the Defenders.
To start, a Feeder will throw the ball into one of the ends. Two Defenders will then move into the relevant end and chase down passes in an effort to win the ball back in a 6 vs 2 game.
The 6 players will be passing the ball amongst themselves. Once they have completed 6 successful passes then they can pass to the opposite end. When this happens, the players left in the middle will enter that end and do the same thing.
The Defenders work for 3 minutes then rotate the playing positions around.
Keep score of how many times they win the ball back in the 3 minutes.
The team that gets the least touches can do a forfeit- e.g high intensity run, or collecting kit in.
Defenders should touch the ball around 8-10 times in 3 minutes. If not then adapt the area size.
The Defenders should:
Team in possession:
To make it harder for the Defenders:
To make it harder for the Attackers:
This drill encourages players to work together in a Defensive unit and is especially relevant for midfield players.
Set up 3 areas in a line: 5 x 5 yards, 20 x 5 yards and another 5 x 5 yards
Opposite this, within shooting distance (about 15 yards), set up 4 goal areas in a line, marked by cones. The 2 inside goals will be used for the first game and then just the 2 outside goals will be used for the second game.
Have 1 player restricted to each of the 5 x 5 areas, and 2 players in the 20 x 5 area. The goal of these players is to pass amongst themselves to score (firstly in the goals marked "1" and then in the goals marked "2").
Against them will be 4 defenders who will need to work together to shut down these shooting opportunities, starting midway between the boxes and the goals.
The coach plays the ball to the Attackers, and at this time the Defenders will approach the Attackers. They cannot travel into the boxes but will use angles to try to stop a quick pass and shoot option.
6 vs 6 game with 2 Floaters (who can play for whichever team has the ball).
Set up an area the size of one half of the pitch. In each corner and in the middle, position 2 cones to make 5 mini goals.
Also have 6 players stood around the outside of the area, who the ball can be passed to and from.
After the first game, switch one of the teams out and have the outside 6 come in and form a team. Rotate round like this so they each play each other.
Play 3 mins each of attacking, 3 times (9 mins in total each, 27 mins overall).
Two players line up on opposite sides of a square.
The attacking player dribbles the ball towards the centre before then attempting to stop the ball between one of the goals.
The goal nearest to the defender's starting point is worth 10 points as it is the hardest goal to stop the ball in. The middle goal is worth 5 and the top goal only 1 point.
Two players line up on opposite sides of the grid to each other, with a third player placed between them in goal.
Player 1 dribbles the ball around the cone and then tries to score in the goal.
Player 2 must also run around the far cone before then attempting to stop player 1 from scoring.
Move the defender laterally to create space in which to dribble the ball and exploit the space behind the defender.
Move the defender laterally to create space in which to make the pass behind the defender. Attacker should make the pass through the goals at either end of the coaching square.
The attacker dribbles the ball in a confined space from left to right in order to try and move the defender. The aim here is not to get past your man but to reach the cones at either end before the defender by creating as much space as possible.
Two players with a ball each stand in a 10x10 square. Player 1 has 1 minute to tag player 2 as many times as possible on the shoulder. You must maintain possession of the ball at all times; if player 2's ball leaves the square then player 1 is awarded a tag. After every tag the tagger must retire to a corner. After 1 minute, player 2 tries to beat player 1's score.
Play 5 v 5 +1 goalkeeper at each end. Only defending players and goalkeepers are allowed in the end zones. The game is started by the coach playing the ball into an end zone. The object of the game is for the team to score with a shot on the opposite goal. A defensive player receives the ball from the goalkeeper at the top of the diagram. The defenders must attempt to pass the ball around the area until an opportunity arises to play the ball forward to the lone striker. Defenders and midfield players must then push forward toward the opposing goal line in support of the attack. Defenders and midfield players should retain position until they are able to play the ball forward without fear of losing possession.
Objective: Opposed practice developing recovery runs and increase understanding on roles and responsibilities. Detail: Mark out 4 channels / areas 15 x 30 (age / ability dependant). Players are organised into groups of 4. Each group work within a channel. Player one serves the ball to player 3 who attempts to beat player 2. Player 2 must retreat into own half before applying pressure.
Set up a line of defenders on both sides of your 18 yard box and two lines of attackers roughly in line with the edge of the center circle. On the coach's call the attackers should sprint towards the goal. At the same time the defender should run out and try to do the following: Get themselves between the attacker and the goal. Try to channel the attacker out towards the wing. Slow the attacker down to force their head down. If possible make the interception
The 4 players inside the blue square must protect the square and stop the ball carriers entering. To begin with the players inside the square are only allowed to shadow and block the outside players from entering. One point is scored by each player who successfully carries out their objective. If the defender wins the ball then the players switch roles.
The players each have a ball. On the coaches command the defending team comes in to the area and tries to kick all of the balls out. If a player gets his ball kicked out then they can stay in and help their team mates by finding space to receive a pass. If a player does a turn when pressurised by a defender then add 5 seconds onto the time.
Objective: Application of the individual & unit patterns/movements of defending with a 8 v 8 practice. Detail: Set up - Half a full size pitch with sidelines brought in 10m or 70 x 50 marked out. Split the players into 2 balanced groups of 8. Give each team a scenario for the game (for example Team A are losing 2-1 with 15 minutes to go). Select a team captain who will work with their team to discuss a strategy & tactics. Individual, unit & teams roles and responsibilities when defending (out of possession). When, where, what, how & why to press in specific areas of the pitch. Hunting in packs Goalkeepers angles & distances in relation to the defensive structure.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
Give it a try - it's better in the app