Divide the group into groups of 4 and organise as shown in the diagram.
Player (1) drives the ball off the tee at the target. If the distance is more than 11 metres players (2) and (3) attempt to stop the ball and return it to player (4) who replaces the tee and ball. Players rotate roles after 5 attempts. If the distance is less than 11 metres players (2) and (3) remain behind the batter and collect rebound from the wall.
Equipment: 1 bat, tennis ball and tee per group. 2 marker cones and chalked lines.
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.