Exercise for groups of 3-6 players.
1 person throws 6 balls to the batsman who has to try and hit all the balls between the target area (doesn't necessarily need to be played against a wall).
After the 6 balls the batsmen becomes the thrower and the thrower goes to back of queue to field, whilst the next batsman steps in.
Keep the ball on the ground.
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.