Exercise for groups of 3-6 players.
1 person throws 6 balls to the batsman who has to try and hit all the balls between the target area (doesn't necessarily need to be played against a wall).
After the 6 balls the batsmen becomes the thrower and the thrower goes to back of queue to field, whilst the next batsman steps in.
Keep the ball on the ground.
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.
A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.