Cricket Drill Demonstration

Description

  • Each team starts with a score of 200 runs.
  • Batsmen can be out in the usual ways, and also: (a) by hitting the ceiling of the hall, (b) by being caught off the walls, except when hitting a 6.
  • The batsmen have unlimited wickets, if you are out you deduct 6 off the teams score.

    Scoring runs works in the following way :
    Back wall along the ground, score 4.
    Back wall in the air, score 6 (can not be caught off the back wall).
    Side walls, score 2 plus any additional singles that are run.
    Back wall behind the stumps, score 1 plus any additional singles that are run.
    Wides, byes and leg byes score 1 and an extra ball (be lenient with younger players/beginners)

    No LBW and Coach must always umpire and score. Batsmen bat together in pairs (e.g. four or five overs a pair, depending on time available.) A batsman can be run out at either end. Bowlers bowl six balls per over, always from the same end. Batsmen change ends either at the end of an over or when a wicket falls.
    All players including wicket keeper rotate clockwise after each over, unless you have a specialist wicket keeper.

    Coaching points

  • With younger players and beginners, batsmen should face no more than four consecutive balls.
  • Change ends to ensure equal involvement of batsmen.
  • For older players, playing a 16-over game, no bowler should bowl more than four overs and not all fielders need to bowl.
  • The Drill is often used with

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